نتایج جستجو برای: flow game

تعداد نتایج: 583868  

2009
Mark Schmatz Katja Henke Clemens Türck Christian Mohr Timo Sackmann

In this paper we introduce SYGo, an innovative hide-andseek game which is part of the AMOGA research project of the University of Bonn in cooperation with and funded by Deutsche Telekom. It is an adoption of the famous German board game Scotland Yard by Ravensburger. Besides being a location-based mobile version of Scotland Yard it comes with plenty of additional features concerning game flow, ...

Journal: :Computers in Human Behavior 2014
Eric N. Wiebe Allison Lamb Megan Hardy Frankosky David J. Sharek

This research investigated the use of the User Engagement Scale (UES) as a psychometric tool to measure engagement during video game-play. Exploratory factor analysis revealed four factors (Focused Attention, Perceived Usability, Aesthetics, and Satisfaction) as compared to the six found in the original development of the UES. In the context of video game-play, a revised UES (UESz) demonstrated...

In this paper, two games that play a role in creating a cancer tumor and suppression are studied using evolutionary game theory and its different modes are analyzed. The first game is the competition between a cancer cell and a healthy cell to receive food through the blood. In the second game, the interaction between the two oncogenes Ras and Myc is examined for cellular deformation

2008
Wenn-Chieh Tsai Yuan-Hsiang Lee Tsung-Hsiang Chang Chien-Ju Ho Jane Yung-jen Hsu

This research explores productive multi-player games as a platform for human-computer agent collaboration. A multiagent perspective is taken to examine the principles of both gameplay and mechanism design for productive games. To engage human players in sustained gameplay, the game agents are designed with the flow and dramatic principles. To ensure productivity, the game mechanism is designed ...

1999
Burak Kazaz Herbert Moskowitz

We describe a board game in which students assume the roles of supply chain enterprises and move game pieces (e.g. Legos, Velcro, etc.) that represent the parts of a basketball hoop. They then assemble these parts and form the final product and sell it to the customers. The game is the first of its kind to illustrate the concepts of shortage gaming, synchronization of the flow of parts, demand ...

Journal: :اقتصاد و توسعه کشاورزی 0
فتحی فتحی بخشوده بخشوده

abstract soil nutrient management with efficient fertilizer use has an important role on maximizing yield and environmental effects. in this study game theory is applied to identify the nutrient proportion for corn production in kooshkak in fars province, iran, in 2008-2009. cost of fertilizer combinations and production of corn are the players of the game. a goal programming was applied to obt...

Journal: :IJGBL 2014
Johannes Konert Michael Gutjahr Stefan Göbel Ralf Steinmetz

For adaptation and personalization of game play sophisticated player models and learner models are used in game-based learning environments. Thus, the game flow can be optimized to increase efficiency and effectiveness of gaming and learning in parallel. In the field of gaming still the Bartle model is commonly used due to its simplicity and good mapping to game scenarios, for learning the Lear...

Journal: :Partial Differential Equations And Applications 2021

Abstract This paper is devoted to a game-theoretic approach the level-set curvature flow equation with nonlinear dynamic boundary conditions. Under comparison principle for problem, we construct family of deterministic discrete games, whose value functions approximate unique viscosity solution. We also apply game approximation study convexity preserving properties and fattening phenomenon this ...

Maybe an event can't be modeled completely through one game but there is more chance with several games. With emphasis on players' rationality, we present new properties of strategic games, which result in production of other games. Here, a new attitude to modeling will be presented in game theory as dynamic system of strategic games and its some applications such as analysis of the clash betwe...

Journal: :J. Visualization 2008
Ryota Tsubaki Yasuki Nakayama Ichiro Fujita

The purpose of this study is to investigate the characteristics of the flow through the Jonangu channel which is used for ceremonial game called as ‘Kyokusui-no-En’ in Japanese. The geometry of the channel is measured, a visualization technique is used to measure the actual flow characteristics, and then a numerical flow model is used to represent the flow including unsteady flow characteristic...

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