نتایج جستجو برای: interactive computer graphics

تعداد نتایج: 668152  

Journal: :Journal of the Illuminating Engineering Institute of Japan 1992

Journal: :Journal of the Visualization Society of Japan 1995

Journal: :ACM Transactions on Graphics 2020

Journal: :International Journal of Mathematical Education in Science and Technology 1974

Journal: :Computer Graphics Forum 2023

Procedural models (i.e. symbolic programs that output visual data) are a historically-popular method for representing graphics content: vegetation, buildings, textures, etc. They offer many advantages: interpretable design parameters, stochastic variations, high-quality outputs, compact representation, and more. But they also have some limitations, such as the difficulty of authoring procedural...

Journal: :IEEE Intelligent Systems 2021

1997
George Drettakis Luc Robert Sylvain Bougnoux

The advent of computer augmented reality (CAR), in which computer generated objects mix with real video images, has resulted in many interesting new application domains. Providing common illumination between the real and synthetic objects can be very beneficial, since the additional visual cues (shadows, interreflections etc.) are critical to seamless real-synthetic world integration. Building ...

1999
Philipp Slusallek Milton Chen Brad Johanson

Television has been around for many decades now and has become ubiquitous. Analog TV technology, however, which was developed before the 1940’s, has remained essentially the same over the last 50 years. Alternative digital transmission standards have been developed recently and are in use for satellite and cable transmissions. This technology is now being deployed for terrestrial TV as well. Th...

1999
Daniel Weiskopf

This paper describes a novel rendering technique for the special relativistic visualization of the apparent geometry of fast moving objects. This method is based on the relativistic aberration of light and makes use of texture mapping. Interactive frame rates are possible, since texture mapping is supported by modern graphics hardware. Unlike the well-known relativistic polygon rendering approa...

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