نتایج جستجو برای: life experiences
تعداد نتایج: 869968 فیلتر نتایج به سال:
Using virtual reality and mood-induction procedures to test products with consumers of ceramic tiles
This work describes a Virtual Reality Environment (VRE), through which users are able to view and test ceramic tile s that allowed them to feel "engaged" with the products. Users could choose between different kinds of products and test them out in order to know how they would look in a real-world context. In the VRE several Mood-Induction Procedures for inducing relaxation were included. The V...
In recent years, Corporate Social Responsibility (CSR) has gradually become a hot topic with the public’s increasing concern. In this study, authors briefly introduce some reviews and concepts of CSR, and then combine the idea of Game Theory and Matrix linear equations method to conduct an empirical analysis between enterprises with enterprises and enterprises with government. By analysis, we f...
In this paper we report the development of TWISTER [3][8] (Telexistence Wide-angle Immersive STEReoscope), which realize the concept of “Mutual Telexistence”. In contrast to conventional telexistence, where people in remote places can be appeared with a realistic sense of presence, in mutual telexistence, the figure of the observer him/herself can be displayed to remote users and all of the use...
The aim of this study is to evaluate the influence of the physical similarity of avatars with the user on emotion regulation strategy training. In this study twenty-four teenagers observed an avatar (either physically similar to the participant or neutral) that gets frustrated with his/her computer, after which he/she applies an emotion regulation strategy (slow breathing). The intensity of the...
Product designers have a need to experience the environment where their product will be used. Such a sense of presence is conventionally achieved by hanging pictures and sketches on the wall or creating larger scale moodboards or collages of the intended audience or environment (Kolli, Stuyver, Hennessey, 1993). As the interaction and possibilities of products become more and more complex, desi...
This paper presents the preliminary results of a research project aimed at exploring the perceived sense of presence incorporated in diverse technologies used in Virtual Museums. It initially presents the selection criteria and the five museum websites involved in the analysis. Then, it describes the evaluation process, in which a group of subjects explored the museums’ on-line resources and co...
BACKGROUND International studies indicate that the median prevalence of psychotic experiences in children is 7%. It has been proposed that environmental stress during pregnancy may affect the neurodevelopment of the foetus and lead to a vulnerability in the child to later stressors and psychopathology. AIM In this study we explore the relationship between environmental stress during pregnancy...
INTRODUCTION Recent models of psychosis implicate stressful events in its etiology. However, while evidence has accumulated for childhood trauma, the role of adult life events has received less attention. Therefore, a review of the existing literature on the relationship between life events and onset of psychotic disorder/experiences is timely. METHODS A search was conducted using PsychInfo, ...
PURPOSE OF STUDY A theoretical integration of the life course perspective, cumulative advantage, disadvantage or inequality, and stress processing theories provide an important integrated lens to study the relationship between accumulated interpersonal, social-structural, and historical trauma and stressful experiences on mental well-being mental well-being in later life. DESIGN AND METHODS T...
Background and Aim: Suicide attempts have become a common phenomenon in recent years. The aim of this study was to investigate the relationship between quality of life and spiritual intelligence with suicidal thoughts in Sardasht soldiers. Methods: The study population was all soldiers in Sardasht city, including 246 people selected by the multi-stage cluster sampling method. Four battalions we...
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