نتایج جستجو برای: mean texture depth

تعداد نتایج: 773386  

1998
Reinhard Koch Marc Pollefeys Luc Van Gool

In this paper the problem of obtaining 3D models from image sequences is addressed. The proposed method deals with uncalibrated monocular image sequences. No prior knowledge about the scene or about the camera is necessary to build the 3D models. The only assumptions are the rigidity of the scene objects and opaque object surfaces. The modeling system uses a 3-step approach. First, the camera p...

2009
Tan Su Tung Alwin Kumar Rathinam Yuwaraj Kumar Zainal Ariff Abdul Rahman

Three dimensional (3D) image processing and visualisation methods were applied in craniomaxillofacial surgery for preoperative surgical procedures and surgery planning. Each patient differed in their formation of cranium and facial bones, hence requiring customised reconstruction to identify the defect area and to plan procedural steps. This paper explores the processing and visualisation of pa...

2007
Robert P. Grzeszczuk Charles A. Pelizzari

A technique has been developed which combines the high image quality of volumetric rendering with the interactivity associated with surface rendering by texture mapping pre-rendered images onto depth map-based partial models of the surface. An original real-time algorithm is presented which allows us to combine multiple overlapping visible surfaces free of occlusion artifacts associated with po...

Journal: :Vision Research 2007
Lore Thaler James T. Todd Tjeerd M.H. Dijkstra

Two experiments are reported in which observers judged the apparent shapes of elliptical cylinders with eight different textures that were presented with scrambled and unscrambled phase spectra. The results revealed that the apparent depths of these surfaces varied linearly with the ground truth in all conditions, and that the overall magnitude of surface relief was systematically underestimate...

2010
Chao-Chung Cheng Chung-Te Li Liang-Gee Chen

We propose an ultra low cost 2D-to-3D conversion system which generates depth maps using global scene depth gradient and texture-based local depth refinement. The depth gradient strength of global scene is generated by only analyzing the edge feature horizontally. Then the local pixel value, Y, Cb, and Cr component of the video content is used to refine the detail depth value. Combining the glo...

2013
Anh Tu Tran Koichi Harada

This paper presents a novel method that synthesizes a free-viewpoint based on multiple textures and depth maps in multi-view camera configuration. This method solves the cracks and holes problem due to sampling rate by performing an inverse warping to retrieve texture images. This step allows a simple and accurate resampling of synthetic pixel. To enforce the spatial consistency of color and re...

2004
Allen R. Hanson

A compact visual representation, called the 3D layered, adaptive-resolution, and multiperspective panorama (LAMP), is proposed for representing large-scale 3D scenes with large variations of depths and obvious occlusions. Two kinds of 3D LAMP representations are proposed: the relief-like LAMP and the image-based LAMP. Both types of LAMPs concisely represent almost all the information from a lon...

2013
Dogancan Temel Mohammed A. Aabed Mashhour Solh Ghassan Al-Regib

In this paper, we propose a method to extract depth from motion, texture and intensity. We first analyze the depth map to extract a set of depth cues. Then, based on these depth cues, we process the colored reference video, using texture, motion, luminance and chrominance content, to extract the depth map. The processing of each channel in the Y CRCB−color space is conducted separately. We test...

Journal: :Computer Vision and Image Understanding 2004
Zhigang Zhu Allen R. Hanson

1 Abstract A compact visual representation, called the 3D Layered, Adaptive-resolution and Multi-perspective Panorama (LAMP), is proposed for representing large-scale 3D scenes with large variations of depths and obvious occlusions. Two kinds of 3D LAMP representations are proposed: the relief-like LAMP and the image-based LAMP. Both types of LAMPs concisely represent almost all the information...

Journal: :CoRR 2018
Shampa Shahriyar M. Manzur Murshed Mortuza Ali Manoranjan Paul

Depth coding in 3D-HEVC for the multiview video plus depth (MVD) architecture (i) deforms object shapes due to block-level edge-approximation; (ii) misses an opportunity for high compressibility at near-lossless quality by failing to exploit strong homogeneity (clustering tendency) in depth syntax, motion vector components, and residuals at frame-level; and (iii) restricts interactivity and lim...

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