نتایج جستجو برای: pruning

تعداد نتایج: 9637  

1998
David W. Cheung

An eecient parallel algorithm FPM(Fast Parallel Mining) for mining association rules on a shared-nothing parallel system has been proposed. It adopts the count distribution approach and has incorporated two powerful candidate pruning techniques, i.e., distributed pruning and global pruning. It has a simple communication scheme which performs only one round of message exchange in each iteration....

2010
Frederic T. Stahl Max Bramer

The Prism family of algorithms induces modular classification rules which, in contrast to decision tree induction algorithms, do not necessarily fit together into a decision tree structure. Classifiers induced by Prism algorithms achieve a comparable accuracy compared with decision trees and in some cases even outperform decision trees. Both kinds of algorithms tend to overfit on large and nois...

Journal: :Nature Reviews Neuroscience 2016

Journal: :Statistical Analysis and Data Mining: The ASA Data Science Journal 2019

Journal: :Savremena poljoprivredna tehnika 2018

Journal: :Forestry: An International Journal of Forest Research 1937

2015
V Nicodème Fassinou Hotegni Willemien J M Lommen Euloge K Agbossou Paul C Struik

Heterogeneity in fruit quality (size and taste) is a major problem in pineapple production chains. The possibilities were investigated of reducing the heterogeneity in pineapple in the field by pruning slips on selected plants, in order to promote the fruit growth on these plants. Slips are side shoots that develop just below the pineapple fruit during fruit development. Two on-farm experiments...

Journal: :IEEE Journal of Selected Topics in Signal Processing 2020

2007
Christian Endisch Christoph Hackl Dierk Schröder

This paper presents an exact pruning algorithm with adaptive pruning interval for general dynamic neural networks (GDNN). GDNNs are artificial neural networks with internal dynamics. All layers have feedback connections with time delays to the same and to all other layers. The structure of the plant is unknown, so the identification process is started with a larger network architecture than nec...

Journal: :J. Artif. Intell. Res. 2001
Matthew L. Ginsberg

This paper investigates the problems arising in the construction of a program to play the game of contract bridge. These problems include both the difficulty of solving the game’s perfect information variant, and techniques needed to address the fact that bridge is not, in fact, a perfect information game. Gib, the program being described, involves five separate technical advances: partition se...

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