نتایج جستجو برای: running and free games

تعداد نتایج: 16913099  

Journal: :Applied physiology, nutrition, and metabolism = Physiologie appliquee, nutrition et metabolisme 2015
Adam J Wells Jay R Hoffman Kyle S Beyer Mattan W Hoffman Adam R Jajtner David H Fukuda Jeffrey R Stout

The management of playing time in National Collegiate Athletic Association (NCAA) soccer athletes may be a key factor affecting running performance during competition. This study compared playing time and running performance between regular-season and postseason competitions during a competitive women's soccer season. Nine NCAA Division I women soccer players (age, 21.3 ± 0.9 years; height, 170...

2013
Branislav Bosanský Viliam Lisý Jiri Cermak Roman Vitek Michal Pechoucek

We focus on solving two-player zero-sum extensive-form games with perfect information and simultaneous moves. In these games, both players fully observe the current state of the game where they simultaneously make a move determining the next state of the game. We solve these games by a novel algorithm that relies on two components: (1) it iteratively solves the games that correspond to a single...

Nowadays video games are fast becoming one of the most popular media of choice. For more than thirty years now video games are amongst us. At the start being a new form of entertainment for the youth only, in no time it has grown into a medium enjoyed and used for various purposes by consumers of all ages. The global market for video games is still expected to grow substantially in the upcoming...

ژورنال: رویش روانشناسی 2019

Video games are the most modern and sophisticated form of media in the present, which attracts millions of children and adults worldwide. The various effects of different types of video games on the psychological characteristics of gamers have been studied over the years. The serious effects of these games on cognitive and emotional characteristics such as memory, concentration, visual-motor sk...

Journal: :international journal of foreign language teaching and research 2015
banafsheh mazaji

abstractthis study investigated the effect of digital games on vocabulary acquisition of low-proficiency iranian male and female efl learners. in order to select homogeneous learners in terms of their english language proficiency, the standard nelson proficiency test was administered, and based on the obtained results, 60 low-proficiency efl learners were selected (31 females and 29 males). the...

2015
Kai-Min Chung Xiaodi Wu Henry S. Yuen

We present two parallel repetition theorems for the entangled value of multi-player, one-round free games (games where the inputs come from a product distribution). Our first theorem shows that for a k-player free game G with entangled value val∗(G) = 1− , the n-fold repetition of G has entangled value val∗(G⊗n) at most (1− 3/2)Ω(n/sk4), where s is the answer length of any player. In contrast, ...

2004
Johan Sanneblad Lars Erik Holmquist

We have investigated the use of shared mobile displays to create a new type of computer games for mobile devices – Collaborative Games, which require players to physically coordinate their activities to succeed. Collaborative Games are played on mobile devices connected in wireless networks where users can start, join and leave games ad hoc. In a user study, one of these mobile games was made a...

2016
Shahar Maoz Or Pistiner Jan Oliver Ringert

Energy games, which model quantitative consumption of a limited resource, e.g., time or energy, play a central role in quantitative models for reactive systems. Reactive synthesis constructs a controller which satisfies a given specification, if one exists. For energy games a synthesized controller ensures to satisfy not only the safety constraints of the specification but also the quantitative...

Journal: :iranian journal of nursing and midwifery research 0
mehrnoosh mohammadi abdollah rezaeidehaghani tayebeh mehrabi ali rezaeidehaghani

abstract background: as adolescents spend much time on playing computer games, their mental and social effects should be considered. the present study aimed to investigate the association between playing computer games and the mental and social health among male adolescents in iran in 2014. materials and methods: this is a cross-sectional study conducted on 210 adolescents selected by multi-sta...

2004
Sara Revell S. Revell

Throughout the history of games, including computer games, there has often been a spatial element to most games. However, very few use geographic data based on the real world. As computer games become more pervasive, there will be more need for real world data. The Research & Innovation department at Ordnance Survey has been building a prototype location-based game to learn more about the needs...

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