نتایج جستجو برای: serious games

تعداد نتایج: 170387  

Journal: :Research in Computing Science 2016
Humberto Marín-Vega Giner Alor-Hernández Ramón Zataraín-Cabada María Lucía Barrón-Estrada

Gamification is the use of game design elements to enhance the teaching-learning process; with gamification it is possible to make a routine nongame activity such into a game that is engaging and fun. Also serious games are proposed as a more efficient and enjoyable way to carry out cognitive assessment, the serious games combine a serious intention with game's rules and targets. This paper pre...

2012
Panagiotis Petridis Ian Dunwell David Panzoli Aristidis Protopsaltis Maurice Hendrix Sara de Freitas

Serious games represent the state-of-the-art in the convergence of electronic gaming technologies with instructional design principles and pedagogies. Despite the value of high-fidelity content in engaging learners and providing realistic training environments, building games which deliver high levels of visual and functional realism is a complex, time consuming and expensive process. Therefore...

2017
David Drummond Alice Hadchouel Antoine Tesnière

Serious games are educational tools which are more and more used in patient and health professional education. In this article, we discuss three main points that developers and educators need to address during the development of a serious game for health. We first explain how to develop motivating serious games by finding a point where the intrinsic and extrinsic motivations of end users can co...

2016
Theresa M. Fleming Lynda Bavin Karolina Stasiak Eve Hermansson-Webb Sally N. Merry Colleen Cheek Mathijs Lucassen Ho Ming Lau Britta Pollmuller Sarah Hetrick

Computer games are ubiquitous and can be utilized for serious purposes such as health and education. "Applied games" including serious games (in brief, computerized games for serious purposes) and gamification (gaming elements used outside of games) have the potential to increase the impact of mental health internet interventions via three processes. First, by extending the reach of online prog...

Journal: :The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences 2015

Journal: :International Journal of Electrical and Computer Engineering (IJECE) 2017

Journal: :Mediterranean Journal of Social Sciences 2014

Journal: :BMJ Simulation and Technology Enhanced Learning 2020

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