نتایج جستجو برای: splat particle
تعداد نتایج: 174754 فیلتر نتایج به سال:
We present a novel approach for extreme simplification of point set models, in the context of realtime rendering. Point sets are often rendered using simple point primitives, such as oriented discs. However, this requires using many primitives to render even moderately simple shapes. Often, onewishes to render a simplified model using only a few primitives, thus trading accuracy for simplicity....
Point sets from range scanners are noisy and do not contain additional data such as normals, which makes it difficult to create a mesh for rendering. We use the moving least-squares (MLS) approximation to get normals and differential information, and approximate the surface near each point by an MLS surface. From this we obtain a splat of a new octagonal shape which approximates the local curva...
in this paper, a 3d stochastic model has been presented to predict the coating thickness and porosity in a thermal spray coating process. different values of processing parameters were obtained. the model was developed on the basis of prescribed rules in calculating the splat size during the impact of individual droplets on the surface of the substrate. due to the thermal stresses produced duri...
We present a technique for visualizing point clouds using neural network. Our allows an instant preview of any cloud, and bypasses the notoriously difficult surface reconstruction problem or need to estimate oriented normals splat-based rendering. cast as conditional image-to-image translation task, design network that translates depth-map directly into image, where cloud is visualized though w...
D.C. plasma torches are more and more widely used for different applications among which cutting, welding and spraying are probably the most developed. For a long period it is mainly their static characteristics which have been considered and their applications were studied on a macroscopic scale. However many transient phenomena occur, the systematic study of which has started only a few years...
This paper describes three new results for volume rendering algorithms utilizing splatting. First, an antialiasing extension to the basic splatting algorithm is introduced that mitigates the spatial aliasing for high-resolution volumes. Aliasing can be severe for high-resolution volumes or volumes where a high depth of field leads to converging samples along the perspective axis. Next, an analy...
We extended Gross’s 3 method of volume wavelet rendering by computing splats via an orthogonal projection operator. The method decomposes the volume data into a wavelet pyramid representation in the spline domain. The splats of the basis functions are approximated on a multiresolution grid. Using least-squares approximation ensures the smallest possible error for a given sampling step size. The...
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