نتایج جستجو برای: strangers
تعداد نتایج: 2387 فیلتر نتایج به سال:
We report an experiment using a design that permits the direct measurement of individual decision rules in voluntary contribution games. We estimate the distribution of altruism in our subjects and find that observed "overcontribution" is attributable to a combination of random variation in behavior and a few altruistic players. We also employ Andreoni's partners/strangers design to measure rep...
The aim of this study was to qualitatively analyze the factors affecting Covid-19 stress using foundation data theory. The sample of the present study was 30 people students of the Islamic Azad University in the electronic semester in the second semester of the 2019-2020 academic year and a semi-structured interview was used to collect data. Data were collected from 19.08.2020 to 20.10.2020 and...
Abstract Familiar strangers—individuals related through regular and repeated visual encounter occurring without verbal interaction—may reduce the risk of crime at places by increasing guardianship internal motivation for norm compliance. This study examines association between familiar stranger presence incidents theft disorder train stations using transit smart card data 22 across a six-month ...
We study how group size a ects cooperation in an in nitely repeated n-player Prisoner's Dilemma (PD) game. In each repetition of the game, groups of size n ≤ M are randomly and anonymously matched from a xed population of size M to play the n-player PD stage game. We provide conditions for which the contagious strategy (Kandori, 1992) sustains a social norm of cooperation among allM players. Ou...
BACKGROUND Cryptomarkets are digital platforms that use anonymising software (e.g. Tor) and cryptocurrencies (e.g. Bitcoin) to facilitate trade of goods and services, most notably illicit drugs. Cryptomarkets may reduce systemic violence compared with in-person drug trading because no face-to-face contact is required and disputes can be resolved through a neutral third party. In this paper, we ...
In this paper we describe a virtual instrument or a performance space, placed at Høje Tåstrup train station in Denmark, which is meant to establish communicative connections between strangers, by letting users of the system create soundscapes together across the rails. We discuss mapping strategies and complexity and suggest a possible solution for a final instance of our interactive musical pe...
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