نتایج جستجو برای: tabletop role playing game
تعداد نتایج: 1359223 فیلتر نتایج به سال:
The current status and some perspectives of the phenomenology of massive neutrinos is reviewed. We start with the phenomenology of neutrino oscillations in vacuum and in matter. We summarize the results of neutrino experiments using solar, atmospheric, reactor and accelerator neutrino beams. We update the leptonic parameters derived from the three-neutrino oscillation interpretation of this dat...
Among many types of online games, Massively Multiplayer Online Role Playing Games (MMORPGs) provide players with the most realistic gaming experience inspired by the real, offline world. In particular, much stress is put upon socializing and collaboration with others as a condition for one’s success, just as in real life. An advantage of studying MMORPGs is that since all actions are recorded, ...
The popularity of Massively Multi-Player Online Role-Playing Games (MMORPGs) has risen dramatically over the last decade. Some gamers spend many hours a day in these virtual environments interacting with other gamers, completing quests, and forming social groups. The present study set out to explore the experiences and feelings of online gamers. The study comprised 71 interviews with online gam...
In disasters, and more so in catastrophes, one of the most daunting problems to professional responders is gaining situational awareness. Unfortunately, truly actionable information (intelligence) is missing in the first days and even weeks of responding. Consequently, incomplete situational awareness brings on a distorted common operating picture leading to suboptimal direction of responses, s...
In this paper we attempt to unpack the meanings of “expert” and “novice” in games research. A literature review reveals unreliable definitions and inadequate operationalization of these concepts. Nonetheless, researchers default to recruiting experienced players for games research projects to the exclusion of novices. We take an interactionist approach to argue for reframing the expert/novice d...
Contemporary teams are self-assembling with increasing frequency, meaning the component members are choosing to join forces with some degree of agency rather than being assigned to work with one another. However, the majority of the teams literature up until this point has focused on randomly assigned or staffed teams. Thus, the purpose of the current study was to investigate how people do form...
We continue the study of the time evolution of a system consisting of a piston in a cubical container of large size L filled with an ideal gas. The piston has mass M ’ L and undergoes elastic collisions with N ’ L gas particles of mass m. In a previous paper, Lebowitz et al. (1) considered a scaling regime, with time and space scaled by L, in which they argued heuristically that the motion of t...
Based on data collected through 40 in-depth interviews, it is found that (a) the balance between perceived challenges and skills, and (b) the types of in-game social interactions can both facilitate and impede the enjoyment of game playing. Through these two factors, a conclusive link was also found between game enjoyments and a gamer’s engagement level. Engaged gamers experience optimal enjoym...
Massive Multiplayer Online Role-Playing Games are socio-technical phenomena that are both complex technological systems and complex societies. They are also highly lucrative businesses. In this paper we present initial findings from a case study of the MMORPG TIBIA which explores the business and social relationships generated by cheating practices. We characterize the economy of cheating as a ...
Massively multiplayer online role-playing games (MMORPGs) are a popular form of entertainment used by millions of gamers worldwide. Potential problems relating to MMORPG play have emerged, particularly in relation to being addicted to playing in such virtual environments. In the present study, factors relating to online gaming addiction and motivations for playing in MMORPGs were examined to es...
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