نتایج جستجو برای: video assisted surgery

تعداد نتایج: 618749  

Journal: :Neuron 2009
John D. Schlag Madeleine Schlag-Rey

Recent progress in neurophysiological recording has developed in two directions. One relies on multimicroelectrodes to study correlations in neuron firing. The other relies on sophisticated tasks to distinguish successive stages of neuronal processing. In this issue of Neuron, Shichinohe et al. take this second approach to analyze neuronal mechanisms of pursuit.

Journal: :Seizure 2014
Emma Goodwin Rosalind H. Kandler James J.P. Alix

PURPOSE The demand for long term EEG monitoring is increasing with the emphasis on recording patients' attacks. Outpatient ambulatory EEG is relatively inexpensive and widely available. The main disadvantage of the technique is the lack of video which can make interpretation of an ictus difficult. We investigated whether patients, if offered home video equipment, would take it, if this resulted...

2007
Enrique Durán Darwin Yañez Mario Tarride Sergio Rubel

The performance of an Endoscopic Surgery Unit is studied with the purpose of identifying the best alternative for its operation that maximizes the number of procedures performed as well as the financial result, and helps in decongesting the Emergency Service of the hospital complex to which it belongs, offering the largest number of surgeries that can be derived from Emergency to the Unit.

2011
Jesper Juul

Winning isn’t everything It is quite simple: When you play a game, you want to win. Winning makes you happy, losing makes you unhappy. If this seems self-evident, there is nonetheless a contradictory viewpoint, according to which games should be “neither too easy nor too hard”, implying that players also want not to win, at least part of the time. This is a contradiction I wil l try resolve in ...

Journal: :Studies in health technology and informatics 2005
Benoit Mansoux Laurence Nigay Jocelyne Troccaz

In this paper we focus on the design of Computer Assisted Surgery (CAS) systems and more generally Augmented Reality (AR) systems that assist a user in performing a task on a physical object. Digital information or new actions are defined by the AR system to facilitate or to enrich the natural way the user would interact with the real environment. We focus on the outputs of such systems, so tha...

Journal: :International journal of occupational safety and ergonomics : JOSE 2012
Bo-Keun Cho Fereydoun Aghazadeh Saif Al-Qaisi

The purpose of this study was to determine the effects of video-game experience and flight-stick position on flying performance. The study divided participants into 2 groups; center- and side-stick groups, which were further divided into high and low level of video-game experience subgroups. The experiment consisted of 7 sessions of simulated flying, and in the last session, the flight stick co...

1998
Nicholas AYACHE Jean-Marie CLEMENT Jacques MARESCAUX

2013
Markus Christen Florian Faller Cornelius Müller

Our contribution discusses the possibilities and limits of using video games for apprehending and reflecting on the moral actions of its players. We briefly present the results of an extended study [1] that introduces the conceptual idea of a Serious Moral Game (SMG). We outline its possible application in bioethics for training medical professionals such that they can deal better with moral pr...

2006
J. P. Gee

What would a state of the art instructional video game look like? As far as I am concerned, we already know the answer to this question. A good many of the best commercial video games are already state of the art learning games—though their designers would go broke if too many people knew this, thanks to the poor reputation our schools have given learning in recent years (Coles 2003). A good in...

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