نتایج جستجو برای: video games addiction
تعداد نتایج: 245396 فیلتر نتایج به سال:
BACKGROUND Past research has found that playing a classic prosocial video game resulted in heightened prosocial behavior when compared to a control group, whereas playing a classic violent video game had no effect. Given purported links between violent video games and poor social behavior, this result is surprising. Here our aim was to assess whether this finding may be due to the specific game...
CREATED IN 1994, THE ENTERtainment Software Rating Board (ESRB) rates video games according to the categories listed in the BOX and using content descriptors, which game manufacturers display on the game box to inform consumer choices. Analogous to the G rating of films, the E rating (for “Everyone”) of video games suggests suitability for all audiences, but the E rating does not mean violence-...
We examined the association between playing sexist video games and sexist attitudes. Undergraduate students (61 men and 114 women) indicated the level of perceived sexism present in their most frequently played video games. Students also completed the Ambivalent Sexism Inventory (Glick & Fiske, 1996), which measures both hostile and benevolent sexism. As predicted, men who played video games pe...
This study aimed to examine smartphone use patterns, smartphone addiction characteristics, and the predictive factors of the smartphone addiction in middle school students in South Korea. According to the Smartphone Addiction Proneness Scale scores, 563 (30.9%) were classified as a risk group for smartphone addiction and 1261 (69.1%) were identified as a normal user group. The adolescents used ...
• Two experiments address a new mechanism why violent video games increase aggressive behavior. • Playing violent video games alters the perception of one's own aggressive behavior. • This biased perception in turn accounts for the violent video game effect. a b s t r a c t a r t i c l e i n f o Computer players often deny that playing violent video games makes them aggressive, which is in cont...
Prevalence and characteristics of addictive behaviors in a community sample: A latent class analysis
While addictions to substances such as alcohol, tobacco, and other drugs have been extensively investigated, interest has been growing in potential non-substance-related addictive behaviors (e.g., excessive gambling, buying or playing video games). In the current study, we sought to determine the prevalence and characteristics of a wide range of addictive behaviors in a general population sampl...
Debates regarding purported negative effects of video games have raged among scholars, clinicians and in the public arena. Surveys of both scholars and the general public reveal wide discrepancies in beliefs about the potential harmfulness of video games, and some evidence suggests that a ‘‘generational divide’’ may be at play. The current study examines this in a sample of 109 clinicians and c...
BACKGROUND Active video games may contribute to reducing time spent in sedentary activities, increasing physical activity and preventing excessive weight gain in adolescents. Active video gaming can, however, only be beneficial for weight management when it replaces sedentary activities and not other physical activity, and when it is not associated with a higher energy intake. The current study...
Background and aims The paper "Chaos and confusion in DSM-5 diagnosis of Internet Gaming Disorder: Issues, concerns, and recommendations for clarity in the field" by Kuss, Griffiths, and Pontes (in press) critically examines the DSM-5 diagnostic criteria for Internet gaming disorder (IGD) and addresses the issue of whether IGD should be reconceptualized as gaming disorder, regardless of whether...
This study aimed to examine the relationship between electronic game addiction and sleep disorders among Jordanian adolescents. Sample of were 576 adolescents (325 males 251 females) their age 14 17 years. Lemmens., Valkenburg, Peter scale for games Albana adolescents' disorder used. The considers frequent links severe internet emergence addictive-like traits in results suggested a higher level...
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