نتایج جستجو برای: videogames

تعداد نتایج: 817  

Journal: :SoundEffects - An Interdisciplinary Journal of Sound and Sound Experience 2020

Journal: :Revista Jovens Pesquisadores 2016

Journal: :Filosofiâ i Kosmologiâ 2022

Journal: :Sci. Comput. Program. 2007
Pablo Moreno-Ger José Luis Sierra Iván Martínez-Ortiz Baltasar Fernández-Manjón

In this paper, we propose a documental approach to the development of graphical adventure videogames. This approach is oriented to the production and maintenance of adventure videogames using the game’s storyboard as the key development element. The videogame storyboard is marked up with a suitable domain-specific descriptive markup language, from which the different art assets needed are refer...

2012
Topher Maraffi Sascha Ishikawa

This paper describes a computational aesthetics approach to inferring the quality of poses in a gesture corpus. We describe experimental design, feature implementation, and a pilot study. Motivation is taken from computational cinematography studies for virtual camera control. We apply similar methods to virtual character control, with the goal of enhancing avatar and NPC acting in cinematic vi...

2016

Interfacing cognitive architectures with virtual agents is still in its infancy and remains an open teleological question. However, we hope that this book encourages readers to seriously consider the particular role of cognitive architectures for state-of-the-art virtual agents. The chapters in this book consider the advantages of specific cognitive architectures over others depending on the na...

2017
Nick V. Flor Rodrigo Arias Meghana Dasigi Megan Hayden Melinda Mesibov Keara Sweeney

A common goal for designers of educational videogames is to make learning fun. Unfortunately, the result is often a game that tries to combine the fun aspects of videogames with learning elements, but that is neither fun nor effective for learning. In this paper we present our discovery of an alternative approach— a system that combines both education and entertainment, but that separates them ...

2012
Danny Birchall Martha Henson

This paper takes Wellcome Collection’s casual Flash game Axon as the starting point for an investigation of the representation of the human brain in scientific and popular visual culture. It looks at the re-emergence of the neuron as a dominant image of the brain, against a historical background of brain-mapping technologies, from phrenology to fMRI. It then considers the representation of the ...

Journal: :Journal of the philosophy of games 2021

The aim of this article is to examine and defend videogame cognitivism (VC). According VC, videogames can be a source cognitive successes (such as true beliefs, knowledge or understanding) for their players. While the possibility videogame-based learning has been an extensive topic discussion in last decades, epistemological underpinnings these debates often remain unclear. I propose that VC do...

Journal: :Arts 2021

Cinematic adaptations of videogames are an increasingly common feature film culture, and the adaptive relationship between these mediums is subject videogame studies. However, our ability to historicize theorize that hampered by a failure fully define generic character object study. This essay asks, what movie? It argues scholars (1) have not considered full range ways been represented in film;...

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