نتایج جستجو برای: animation

تعداد نتایج: 16158  

Journal: :IEEE Trans. Vis. Comput. Graph. 2000
Karol Myszkowski Przemyslaw Rokita Takehiro Tawara

ÐIn this paper, we consider accelerated rendering of high quality walkthrough animation sequences along predefined paths. To improve rendering performance, we use a combination of a hybrid ray tracing and Image-Based Rendering (IBR) technique and a novel perception-based antialiasing technique. In our rendering solution, we derive as many pixels as possible using inexpensive IBR techniques with...

1993
Daniel Thalmann

This paper tries to find the various functions involved in an animation system and how virtual reality techniques and multimedia input could play a role. A classification of VR-based methods is proposed: real-time rotoscopy methods, real-time direct metaphors and real-time recognitionbased metaphors. Several examples are presented: 3D shape creation, camera motion, body motion control, hand ani...

1998
Nadia Magnenat Thalmann Daniel Thalmann

In this paper, we show how 3-D input devices used in virtual reality may drastically change the way of designing animation scenes. We analyze the various stages of animation production and show when and how these new concepts/devices may be involved into the creation process. We illustrate this new approach by describing the 5th Dimension animation system developed in our laboratories. We empha...

2014
Riaza Mohd Rias Halimah B. Zaman Aisyah Abdul Manap

This research aims to investigate the affects and advantages of the various media so that instructions and learning can be more effective. The principle of redundancy states that students learn better from animation and narration than from animation, narration, and text. This study applied the redundancy principle and investigated how students benefited from different types of animation and mod...

Journal: :Educational Technology & Society 2016
Jaewon Jung Dongsik Kim Chungsoo Na

This study investigated the effectiveness of various types of worked-out examples used in pre-training to optimize the cognitive load and enhance learners’ comprehension of the content in an animation-based learning environment. An animation-based learning environment was developed specifically for this study. The participants were divided into four groups; each group was provided with a differ...

Journal: :Journal of Flm Arts and Film Studies 2013

Journal: :The Journal of the Korea Contents Association 2007

2003
Tomer Moscovich John F. Hughes

Rough diagrams are useful in communication and planning, but static diagrams can be insufficient to express motion. While for many applications animation is effective in depicting movement and temporal relationships, it is difficult and often tedious to create. We explore the use of motion-recording techniques to simplify the animation process. Event timing is controlled by providing additional...

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