نتایج جستجو برای: audio equipment

تعداد نتایج: 143933  

ژورنال: :مجله پژوهشهای فلسفی دانشگاه تبریز 2012
گلناز منطقی فسایی موسی اکرمی

this paper studies the role of the semiotic discussions of charles sanders peirce, the american philosopher and mathematician, in the formation of deleuze’s first leading book on cinema, cinema 1: the movement-image,in whichthe author surpasses peirce’s semiotics. we will show how deleuze creates a new form of signs in his second leading book on cinema, cinema 2: the time-image. deleuze had tri...

2000
Asunción Moreno Børge Lindberg Christoph Draxler Gaël Richard Khalid Choukri Stephan Euler Jeffrey Allen

The aims of the SpeechDat-Car project are to develop a set of speech databases to support training and testing of multilingual speech recognition applications in the car environment. As a result, a total of ten (10) equivalent and similar resources will be created. The 10 languages are Danish, each language 600 sessions will be recorded (from at least 300 speakers) in seven characteristic envir...

2005
Jean-Marie Aerts Peter Jans David Halloy Pascal Gustin Daniel Berckmans

More objective and automated detection of respiratory diseases in pig houses should be possible by on-line sound analysis of cough monitoring. To develop automatic algorithms for pig cough recognition, experiments and well-labeled cough data are needed. The objectives of this article are: (1) to give a short overview of the attained results in cough recognition, and (2) to define a methodology ...

2008
Alan A. Wrench James M. Scobbie

We compare two methods of acquiring ultrasound tongue images. A new system capable of recording directly from the cineloop image buffer at a high frame rate and which is more accurately synchronized with audio is compared with an optimised method of recording images via the NTSC video output of an ultrasound machine. As a focus for this comparison we gathered representative data on English /l f...

2013
SOUND HUNTER Kjetil Falkenberg

In this thesis, I propose a framework for designing 3D-based audio-only games in which all navigation is based on perceiving the 3D-audio, as opposed to relying on other navigational aids or imagining the audio as being spatial, where additional sounds may be added later on in the development process. To test the framework, a game named Sound Hunter was developed in an iterative process togethe...

Journal: :Health Libraries Review 1987

Journal: :IALLT Journal of Language Learning Technologies 2019

Journal: :Nature 2002

Journal: :D-Lib Magazine 2009

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