نتایج جستجو برای: carbon cloth

تعداد نتایج: 285914  

Journal: :Journal of Visualization and Computer Animation 2001
Frederic Cordier Pascal Volino Nadia Magnenat-Thalmann

In this paper, we present a framework for both skin and cloth deformation. Traditionally, skin and cloth deformations are managed by a non-unified strategy although the skin interacts on clothes and vice versa. In general, the skin is considered as a rigid surface on which the clothes have no effect. We propose in this paper a unified approach for cloth and body deformation. Our system is able ...

2014
Wenqing Huang Jing Hu Keqiang Yu Yaming Wang Mingfeng Jiang

The technology of cloth simulation can be used in many fields. Based on physical model of cloth simulation, we established the simulation system with a simplified mass-spring model. A modified implicit method was proposed in order to produces realistic animation. This method can increase the computational efficiency to a large extent and is easy to be realized with a stable and good real-time p...

2002
Vivek Kwatra

The goal of this project was to implement and study cloth-simulation. Cloth simulation is a subject of significant interest to the Computer Graphics (CG) community. This project was specifically based on the work in [1] and a lot of concepts are also based on [2]. CG characters need to wear clothes, which in-turn need to be animated to make the clothing look realistic. Since clothes don’t have ...

1999
Lihua You Jian J Zhang Peter Comninos

Modelling and simulation of cloth deformation are of great importance in computer graphics and engineering applications. Although many models have been developed, problems still exist. No model so far can accurately describe both motion and deformation of cloth in a unified equation. And the equations for the in-plane deformation of cloth have yet to be developed. In this paper, a model for bot...

2012
Benjamin Kenwright

Generationg realistic real-time cloth effects on-the-fly for interactive environments, such as games, is challanging and interesting. This article gives a practical explanation for students to enable them to integrate cloth effects into their demos. We explain the principles, computational overheads, and numerical approximations, necessary for achieving an asthetically pleasing realistic intera...

Journal: :Comput. Graph. Forum 2010
Yongjoon Lee Sung-Eui Yoon Seungwoo Oh Duksu Kim Sunghee Choi

We propose a novel, multi-resolution method to efficiently perform large-scale cloth simulation. Our cloth simulation method is based on a triangle-based energy model constructed from a cloth mesh. We identify that solutions of the linear system of cloth simulation are smooth in certain regions of the cloth mesh and solve the linear system on those regions in a reduced solution space. Then we r...

2013
James P. Steinman Shane L. Hopkins Iris Z. Wang

Traditionally, total skin electron patients remove all clothing for treatment. It is generally assumed that this is best for the treatment of superficial skin lesions out of concern clothing may significantly perturb dose. We investigate the dosimetric effect of patient gowns and determine the necessity of treating patients naked. Using GAFCHROMIC EBT2 film, dose to a cylindrical phantom was me...

Journal: :Lab on a chip 2015
Peijing Wu Chunsun Zhang

In this work, we first report a facile, low-cost and high-throughput method for photolithographical fabrication of microfluidic cloth-based analytical devices (μCADs) by simply using a cotton cloth as a substrate material and employing an inexpensive hydrophobic photoresist laboratory-formulated from commercially available reagents, which allows patterning of reproducible hydrophilic-hydrophobi...

2017
Tzvetomir Vassilev

This paper describes a technique for accelerating the computations on a mobile device (smartphone or tablet) using parallel computing on a multicore CPU. The paper addresses a particular example of a mass-spring cloth model for garment simulation. The simulation starts from flat garment pattern meshes positioned around a 3D human body, then seaming forces are applied on the edges of the panels ...

2005
Ryan McKenzie

We present a method for capturing the geometry and parameterization of fast-moving cloth using multiple video cameras, without requiring camera calibration. Our cloth is printed with a multi-scale pattern that allows capture at both high speed and high spatial resolution even though self-occlusion might block any individual camera from seeing the majority of the cloth. We show how to incorporat...

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