نتایج جستجو برای: computer animation

تعداد نتایج: 587602  

2014
David Harel Shani Nitzan

We propose a simple, user-friendly way of creating computer programs for hybrid systems whose execution involves animation. This is done by adapting behavioral programming, a recently proposed approach to software development that is aligned with how people describe system behavior, for use in programming animation. Users can define discrete and continuous behavior, which are then run simultane...

2005
Ari Shapiro Petros Faloutsos Victor Ng-Thow-Hing

We introduce the Dynamic Animation and Control Environment (DANCE) as a publicly available simulation platform for research and teaching. DANCE is an open and extensible simulation framework and rapid prototyping environment for computer animation. The main focus of the DANCE platform is the development of physicallybased controllers for articulated figures. In this paper we (a) present the arc...

2009
Yekaterina Kharitonova

This paper presents research in enhancing character animation using motion capture data and retargeting motion from one character model to another. Our particular interest lies in animating non-human characters and inanimate objects. The main goal of the project is to use lattice deformations to animate an object and smooth out the kinks in the animation at the bending of the joints. CR Categor...

2005
Min Chen Carlos D. Correa Shoukat Islam Mark W. Jones P.-Y. Shen Deborah Silver Simon J. Walton Philip J. Willis

A discretely sampled object representation (DSOR) defines a graphical model using data obtained by a sampling process, which takes a collection of samples at discrete positions in space in order to capture certain geometrical and physical properties of one or more objects of interest. Examples of DSORs include images, videos, volume datasets and point datasets. Unlike many commonly used data re...

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه هنر - دانشکده سینما و تئاتر 1387

چکیده ندارد.

Journal: :Informatics in Education 2006
Joana Lipeikiene Antanas Lipeika

The scope of the paper is animation facilities of computer algebra systems (CAS). Animation offers opportunities for visualization of complex mathematical concepts, provides convincing demonstration of ideas and influence of quantities or parameters, helps to generate hypothesis, encourages exploration. Animation can be used to demonstrate many mathematical concepts that are difficult to explai...

1999
Domingo Martín Juan Carlos Torres

There is a great interest in producing computer animation that looks like 2D classic animation. The flat shading, silhouettes and inside contour lines are all visual characteristics that, joined to flexible expressiveness, constitute the basic elements of 2D animation. We have developed methods for obtaining the silhouettes and interior curves from polygonal models. Virtual lights is a new meth...

2009
Ingrida Mažonavičiūtė Romualdas Baušys

Visual speech animation plays an important role in human-computer interaction. To force already existing English Talking Head speech animation engine to talk Lithuanian, some modifications to the animation script were made. For this adaptation, the relation between English and Lithuanian languages was explored. To determine it, 30 3dimensional Lithuanian visemes were modeled using the calibrati...

2009
Masaki Oshita Yusuke Ogiwara

In this paper, we propose a novel interface for controlling crowd animation. Crowd animation is widely used in movie production and computer games. However, to make an intended crowd animation, a lot of agent model parameters have to be tuned through trial and error. Our method estimates crowd parameters based on a few example paths given by a user through a sketch-based interface. The paramete...

2004
John P. Lewis Zhigang Deng Pamela Fox

Avatars, computer animation, and other forms of human-centric computing all potentially require the generation of novel but realistic facial appearance and motion. Such face modeling and animation has recently been the province of computer artists. While manually animated computer faces can be quite expressive, they usually fall short of complete realism in their appearance and motion (the rece...

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