نتایج جستجو برای: educational context
تعداد نتایج: 572765 فیلتر نتایج به سال:
Recent developments on mobile devices and networks enable new opportunities for mobile learning anywhere, anytime. Furthermore, recent advances on adaptive learning establish the foundations for personalized learning adapted to the characteristics of each individual learner. A mobile learner would perform an educational activity using the infrastructure (e.g. handheld devices, networks) in an e...
1 Ekaterina Prasolova-Forland, IDI, NTNU, Sem Salandsv 7-9, N-7491 Trondheim, Norway [email protected] Abstract This paper discusses awareness support in educational context, focusing on the support offered by collaborative virtual environments. Awareness plays an important role in everyday educational activities, especially in engineering courses where projects and group work is an integr...
teachers’ sense of efficacy belief has been introduced as a context-specific construct, but the related literature is not clear on this specificity. this study was an attempt to show how contextual factors influence efficacy beliefs among english language teachers. to this end, thirty iranian efl teachers working in both school and private institute contexts were chosen as the participants to r...
Natural Language Processing (NLP) is an effective approach for bringing improvement in educational setting. Implementing NLP involves initiating the process of learning through the natural acquisition in the educational systems. It is based on effective approaches for providing a solution for various problems and issues in education. Natural Language Processing provides solution in a variety of...
This article discusses educational design-based research (DBR) as an emerging paradigm/methodology in educational enquiry that can be used as a mixed-method, problem-oriented research framework, and thus can act as an alternative to other traditional paradigms/methodologies prominent within the Egyptian context of educational enquiry. DBR is often referred to as a long-term research endeavour and
The purpose of this essay is to consider the cultural and organizational issues behind the creation of open educational content. In it I argue that there are many benefits to the individual, to the educational institution, and to society at large from open educational content and, further, that such educational content has to be part of a wider context of open resources across the research, edu...
We synthesized the literature on gamification of education by conducting a review of the literature on gamification in the educational and learning context. Based on our review, we identified several game design elements that are used in education. These game design elements include points, levels/stages, badges, leaderboards, prizes, progress bars, storyline, and feedback. We provided examples...
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