نتایج جستجو برای: electrical engineering game
تعداد نتایج: 536693 فیلتر نتایج به سال:
This study explores the research domain of using serious games to support learning processes. In particular, we examined the effect of a serious game on teaching high school students electrical engineering theory. We compared the abilities of two groups of high school students to answer questions on this subject immediately after they received instructions on it. The first group received its in...
In this paper, we present our experiences for developing and teaching computer game and multimedia sequence courses in our electrical and computer engineering technology (ECET) program. The first course in the sequence is an introduction to computer games, where a software platform, Alice, is adopted to develop programming concepts and working knowledge of multimedia applications using audio, i...
Master of Electrical Engineering Program School of Electrical and Computer Engineering
Department of Electrical and Computer Engineering Master of Science in Electrical and Computer Engineering
1 Francisco Jurado, University of Jaén, Department of Electrical Engineering, 23700 EUP Linares (Jaén), Spain, [email protected] 2 Natividad Acero, University of Jaén, Department of Electrical Engineering, 23700 EUP Linares (Jaén), Spain, [email protected] 3 José Carpio, UNED, Dept. of Electrical and Computer Engineering, 28040 Madrid, Spain, [email protected] 4 Manuel Castro, UNED, Dept. o...
Context: Currently, computer game development is one of the fastest growing industries in the worldwide economy. In addition to that, computer games are rapidly evolving in the sense that newer game versions arrive in a very short interval. Thus, software engineering techniques are needed for game development in order to achieve greater flexibility and maintainability, less cost and effort, bet...
In this paper we consider the surveillance problem of tracking a moving evader by a nonholonomic mobile pursuer. We deal specifically with the situation in which the only constraint on the evader’s velocity is a bound on speed (i.e., the evader is able to move omnidirectionally), and the pursuer is a nonholonomic, differential drive system having bounded speed. We formulate our problem as a gam...
This paper looks at the game design and engineering approach to model the game design. The game modeling framework discussed in this paper could be a systematic alternative for implementing in the game engine architecture. The suggested game modeling framework incorporates structural game component, temporal game component and boundary game component frameworks. It is suitable to model most com...
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