نتایج جستجو برای: electronic game applications
تعداد نتایج: 904992 فیلتر نتایج به سال:
EAGLE (Electronic Assistant for Game-Based Learning Experiences) is an intelligent tutoring system that supports learning with video games. We describe how a flexible ontology-based architecture can be used to model the learner, the game experience, and the domain of instruction. We then present an overview of how these elements interact within a learning experience.
Compelling gameplay requires constant testing and refinement during the development process, amounting to a considerable investment in time and energy. This article presents an approach to gameplay analysis intended to support and augment the work of game designers, collecting and summarizing gameplay information from the game engine so designers can quickly evaluate the behaviour to make decis...
A fuzzy logic based expert system has been developed that automatically allocates electronic attack resources in real-time over many dissimilar platforms. A new approach is being explored that involves embedding the resource manager in an electronic game environment. The game allows a human expert to play against the resource manager in a simulated battlespace with each of the defending platfor...
Playing games against people with a different skill level can be boring or frustrating, which decreases fun. A solution is to introduce specific rules that balance a game. In this paper we describe a study in which we used an electronic board game with tangible interaction to investigate whether balancing a game indeed increases fun experienced. We also investigate whether balancing skill level...
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