نتایج جستجو برای: experimental and animation animation

تعداد نتایج: 16914173  

2018
Huilong Zheng Nicoletta Adamo-Villani Tim McGraw Rosanne R. Griggs Patrick Connolly

Zheng, Huilong. M.S., Purdue University, August 2016. A Study of Applications of 3D Animation for Emergency Medicine Pedagogy. Major Professor: Nicoletta AdamoVillani. There is ample precedent for the use of 3D animation in education, though little research on specific applications in the field of medicine. An experiment was carried out to assess the suitability of 3D animation for educational ...

Journal: :Computers & Graphics 1988

Journal: :Discrete and Continuous Models and Applied Computational Science 2023

This article discusses a universal way to create animation using Asymptote the language for vector graphics. The itself has built-in library creating animations, but its practical use is complicated by an extremely brief description in official documentation and unstable execution of existing examples. purpose this eliminate gap. method we describe based on PDF-file with frames Asymptote, furth...

2008
Zdenek Krnoul Milos Zelezný

This paper presents a research on the Czech talking head system. It gives an overview of methods used for visual speech animation, parameterization of a human face and a tongue, necessary data sources and a synthesis method. A 3D animation model is used for a pseudo-muscular animation schema to create such animation of visual speech which is usable for a lipreading. An extension of animation sc...

2004
Thomas Fuchs Jörg Haber Hans-Peter Seidel

This paper introduces a versatile language for specifying facial animations. The language Mimic can be used together with any facial animation system that employs animation parameters varying over time to control the animation. In addition to the automatic alignment of individual actions, the user can fine-tune the temporal alignment of actions relatively to each other. A set of predefined func...

2002
Marius Preda Françoise J. Prêteux

This paper presents an advanced animation framework for virtual character within the MPEG-4 standard. The Bonebased Animation (BBA) specifications are described and it is shown how they extend the MPEG-4 Face and Body Animation (FBA) specifications. Specifically, the scene graph concept, the BBA nodes related to bone and muscle modeling, the animation parameters and the compression capabilities...

2002

To process large volumes of computer data such as computer animation production, many animators and directors need a high performance digital work environment. For example, a substantial infrastructure consisting of a broadband network and high performance computer systems to work in collaboration flexibly. Animators in the MMTC can do efficient animation painting work while having secure commu...

Journal: :Journal of Visualization and Computer Animation 2006
Junghyun Ahn Seungwoo Oh KwangYun Wohn

Simulating a huge number of articulate figures in a real-time application is one of the challenging research topics in character animation. Several researchers have tried to improve the performance of animation using the image-based technique such as ‘impostor’. This method improved the speed of the animation; however, the accuracy, memory and interactivity problems related to motion remain to ...

2009
Zdenek Krnoul Milos Zelezný

This paper describes the 3D talking head text-driven system controlled by the SAT (Selection of Articulatory Targets) method developed at the University of West Bohemia (UWB) that will be used for participation in the LIPS 2009 challenge. It gives an overview of methods used for visual speech animation, parameterization of a human face and a tongue, and a synthesis method. A 3D animation model ...

Journal: :Con A de animación 2013

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