نتایج جستجو برای: game design
تعداد نتایج: 1050832 فیلتر نتایج به سال:
Problem statement: The study presented a design that converted connect 4 game into a real-time game by incorporating time restraints. Approach: The design used Artificial Intelligence (AI) in implementing the connect 4 game. The AI for this game was based on influence mapping. Results: A waterfall-based AI software was developed for a Connect 4 game. Conclusion: A real time connect 4 game was s...
Introduction: Video games are common cultural issues with great influence in all societies. One of the important cognitive effects of video games is on creating stress on video players. The present research objective was to study different types of stress in players based on video game styles. Methods: A total of 80 players, aged 18 to 30 years, played four types of video games; Ru...
With the growing use of automated content creation and computer-aided design tools in game development, there is potential for enhancing the design process through personalized interactions between the software and the game developer. This paper proposes designer modeling for capturing the designer’s preferences, goals and processes from their interaction with a computeraided design tool, and s...
This paper proposes a model for designing games around Artificial Intelligence (AI). AI-based games put AI in the foreground of the player experience rather than in a supporting role as is often the case in many commercial games. We analyze the use of AI in a number of existing games and identify design patterns for AI in games. We propose a generative ideation technique to combine a design pat...
Markov games are a generalization of Markov decision process to a multi-agent setting. Two-player zero-sum Markov game framework offers an effective platform for designing robust controllers. This paper presents two novel controller design algorithms that use ideas from game-theory literature to produce reliable controllers that are able to maintain performance in presence of noise and paramete...
(2) NASH EQUILIBRIUM Nash Equilibrium is a solution of a game or a condition in a game involving two or more players, in which no player has anything to gain by changing only his own strategy unilaterally, i.e. no player can benefit by changing his strategy while the other players keep their strategies unchanged. The set of strategy choices and the corresponding payoffs (benefits or rewards) co...
Game-based practicing of materials can be seen as a method of capturing an essence of real- life expe-rience which is commonly missing in the conventional face-to-face classrooms. To serve the L2 learn-ers'' immediate communicative needs in wider classroom and societal contexts, this study sought to place L2 English learners within an interactional social framework through reinforcing their Eng...
This mixed methods study examined 73 5th graders’ flow experience in a game-based science learning environment using two gameplay approaches (solo and collaborative gameplay). Both survey and focus group interview findings revealed that students had high flow experience; however, there were no flow experience differences that were contingent upon gameplay approaches. Results identified four gam...
Algorithms that generate computer game content require game design knowledge. We present an approach to automatically learn game design knowledge for level design from gameplay videos. We further demonstrate how the acquired design knowledge can be used to generate sections of game levels. Our approach involves parsing video of people playing a game to detect the appearance of patterns of sprit...
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