نتایج جستجو برای: gamified education
تعداد نتایج: 380059 فیلتر نتایج به سال:
Students are continually exposed to a variety of stressors during their academic career, and this can have significant negative effects on their mental health and subjective wellbeing. In this paper we explore how gamified persuasive interventions can promote engagement in performing random acts of kindness to improve wellbeing and help students manage stressors more effectively. In a pilot stu...
The purpose of this paper is to evaluate the effectiveness of gamification in requirements engineering in order to improve stakeholder engagement. We developed an online digital platform for scenariobased RE supported with gamification. Derived from an in-depth literature study, we selected user stories complemented with scenarios from behavior-driven development (BDD) as a method to express st...
Gamification has the potential to improve the quality of learning by better engaging students with learning activities. Our objective in this study is to evaluate a gamified learning activity along the dimensions of learning, engagement, and enjoyment. The activity made use of a gamified multiple choice quiz implemented as a software tool and was trialled in three undergraduate IT-related cours...
One of the main challenges faced by providers of interactive information access systems is to engage users in the use of their systems. The library sector in particular can benefit significantly from increased user engagement. In this short paper, we present a preliminary analysis of a university library system that aims to trigger users’ extrinsic motivation to increase their interaction with ...
Metaverse platforms are becoming an increasingly popular form of collaboration within virtual worlds. Such provide users with the ability to build worlds that can simulate real-life experiences through different social activities. In paper, we introduce a novel platform provides assistive tools for building educational experience in and overcoming boundaries caused by pandemic situations. There...
Abstract Gamification has been widely used to design better educational systems aiming increase students’ concentration, motivation, engagement, flow experience, and others positive experiences. With advances in research on gamification education, over the past few years, many studies have highlighted need tailor properties match individual needs, characteristics preferences. Thus, different co...
Diffusion of digital games and the trend of gamification in various fields have increased scholars’ attention on how digital games or their elements can be introduced into formal and informal learning practices. Majority of the research in this field has been conducted in economically developed regions and not so much in emerging economies. With this study the researchers focused on developing ...
Online education, supported by emerging technologies, such as the Internet, big data, and industrial intelligence, is becoming a growing trend. Gamified learning gaining popularity within educational environments. Educational games serve medium for this type of tools to support learning. They create real-world situations students solve tasks, effectively cultivating problem-solving, critical th...
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