نتایج جستجو برای: language game
تعداد نتایج: 527702 فیلتر نتایج به سال:
This paper presents research proposals on the interdisciplinary research infrastructure for understanding human reasoning in game-theoretic terms. Strategic reasoning impacts human decision making in social, economical and competitive interactions. The provided introduction summarizes concepts from AI, game theory and psychology. First result is a concept of interdisciplinary game description l...
Introduction: Video games are common cultural issues with great influence in all societies. One of the important cognitive effects of video games is on creating stress on video players. The present research objective was to study different types of stress in players based on video game styles. Methods: A total of 80 players, aged 18 to 30 years, played four types of video games; Ru...
In-game conversations with non-playing characters have not changed much in the past 30 years, sticking to menu driven models and dialogue trees. This short paper presents the game design rationale behind LabLabLab’s research project to reexplore the potential of natural language interaction in the context of goal-driven conversations with NPCs. With the support of early evidence from the projec...
This paper investigates how different modes of social interactions influence the bootstrapping and evolution of lexicons. This is done by comparing three language game models that differ in the type of social interactions they use. The simulations show that the language games, which use either joint attention or corrective feedback as a source of contextual input are better capable of bootstrap...
This paper presents a game semantics for a simply-typed λ-calculus with qbits constants and associated quantum operations. The resulting language is expressive enough to encode any quantum circuit. The language uses a notion of extended variable, similar to that seen in functional languages with pattern matching, but adapted to the needs of dealing with tensor products. The game semantics is co...
Talerum is an interactive L2 learning environment, here presented publicly for the first time. Talerum is designed for use in Danish language classes throughout the vast and sparsely populated WestNordic area. In a town-like setting (resembling Copenhagen) the pupil navigates among shops (foods, clothes, tools), a cafe, a school and, importantly, a home base where the game opens and the pupil i...
This paper presents the research on the interdisciplinary research infrastructure for understanding human reasoning in game-theoretic terms. Strategic reasoning is considered to impact human decision making in social, economical and competitive interactions. The provided introduction explains and connects concepts from AI, game theory and psychology. First result is a concept of interdisciplina...
The game description language (GDL), which is the basis for the grand AI challenge of general game playing, can be viewed as yet another action language. However, due to its unique way of addressing the frame problem, GDL turned out to be surprisingly difficult to relate to any of the classical action formalisms. In this paper, we present the first complete embedding of GDL into an existing mem...
In this paper we study language use and language organisation by making use of Lewisean signalling games. Standard game theoretical approaches are contrasted with evolutionary ones to analyze conventional meaning and conversational interpretation strategies. It is argued that analyzing successful communication in terms of standard game theory requires agents to be very rational and fully inform...
In early game development phases game designers adjust game rules in a rapid, iterative and flexible way. In later phases, when software prototypes are available, play testing provides more detailed feedback about player experience. More often than not, the realized and the intended gameplay emerging from game software differ. Unfortunately, adjusting it is hard because designers lack a means f...
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