نتایج جستجو برای: probing their audience

تعداد نتایج: 2290049  

Applied artworks of the Islamic era of Iran are generally presented in art history books with their features, main functions and, ultimately, their backgrounds. These works are also very general in dictionaries, with their main features and uses described. While treating the enormous treasure of Persian literature, the various features of the dishes can be identified and their aesthetic status ...

Abeddost, Hoseyn, Zaryabi, Mohammad,

Introduction: as a component of the urban landscape, road sign systems are among the most critical elements of urban environments. Generally speaking, the written signs dominate the design of these systems. These signs can also foster aesthetic and visual pleasure compellingly and innovatively. Furthermore, they perpetuate a specific image in the minds of their observers. This research seeks to...

2016
Yangyan Li Sören Pirk Hao Su Charles Ruizhongtai Qi Leonidas J. Guibas

Building discriminative representations for 3D data has been an important task in computer graphics and computer vision research. Convolutional Neural Networks (CNNs) have shown to operate on 2D images with great success for a variety of tasks. Lifting convolution operators to 3D (3DCNNs) seems like a plausible and promising next step. Unfortunately, the computational complexity of 3D CNNs grow...

ABSTRACT The study assessed the use of rural radio as agricultural information dissemination tool among farmers in Dekina Local Government Area of Kogi State. The specific objectives were to: describe the socio-economic characteristics of the respondents, identify rural and agricultural programmes normally aired on radio, find out the level of patronage of the programmes, identify the convenien...

ژورنال: کیمیای هنر 2020

In third-person video games, players are able to move and progress in the interactive world of the game while watching their avatar from an external point of view. The purpose of this paper is to investigate the role of avatar in the interactive imaginary world of video games using double vision theory. This article is based on descriptive-analytical methods and the use of library data and imag...

1999
Philippe Chassaing

We describe a Vervaat-like path transformation for the reeected Brownian bridge conditioned on its local time at 0: up to random shifts, this process equals the two processes constructed from a Brownian bridge and a Brownian excursion by adding a drift and then taking the excursions over the current minimum. As a consequence, these three processes have the same occupation measure, which is easi...

2008
Brian F. Gerke

We explore the prospects for using future supernova observations to probe the dark energy. We focus on quintessence, an evolving scalar field that has been suggested as a candidate for the dark energy. After simulating the observations that would be expected from the proposed SuperNova / Acceleration Probe satellite (SNAP), we investigate two methods for extracting information about quintessenc...

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