Serious Games are now an established field of study. In this field most would attribute the rise of Serious Games to Clark C Abt’s creation of the term in 1970, or indeed Ben Sawyer’s popularization of it in 2002. However, consid‐ ering the rich history of purposing non-digital games, itself preceded by discus‐ sions of purposing play that are traceable to the work of Plato, it can be said that...