نتایج جستجو برای: virtual life
تعداد نتایج: 892389 فیلتر نتایج به سال:
Статья предполагает вызвать интерес к литературе и выработать умение увидеть новое в давно знакомом. Роман стихах «Евгений Онегин» дает основу поразмышлять о том, какая огромная разница между реальной жизнью вымыслом. Татьяна Ларина предвестник современной виртуальной жизни, потому что она, как современные молодые люди, «прикованные» Интернету, живет мире своих иллюзий. The article is supposed ...
This chapter describes a novel type of artistic artificial life software environment. Agents that have the ability to make and listen to sound populate a synthetic world. An evolvable, rule-based classifier system drives agent behavior. Agents compete for limited resources in a virtual environment that is influenced by the presence and movement of people observing the system. Electronic sensors...
The concept of Virtual Enterprise is promoted by the current market and economic conditions worldwide, and facilitated by the recent developments in both information and communication technologies. A large number of international research and development projects are also contributing to the development of basic models and supporting infrastructures. However, there is still a need to overcome m...
We propose a novel artificial-life-oriented media art “RomperSand”, which applies a three-dimensional version of the Game of Life (GoL) CA for the construction of an interactive virtual playground. In RomperSand, two distinct sets of state-transition rules are combined together: one for simulating physically plausible motion of virtual sand particles and the other for realizing the GoL-like dyn...
In this paper we report on our experiences in creating presence for our university in the Second Life environment. After a brief explanation of our motivation(s), we will describe our approach, which resulted in creating a virtual campus acting both as a portal for information, and, more importantly, as a meeting point, offering the opportunity to create a virtual community of learners, in line...
Virtual worlds have become increasingly popular with the growth of high speed Internet access worldwide and online gaming. The popularity of massively multiplayer online role playing games (MMORPG), such as World of Warcraft, and virtual worlds, such as Second Life, has created an opportunity for educators to build a learning platform that students can readily relate to. This paper explores som...
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