نتایج جستجو برای: الگوی addie

تعداد نتایج: 46372  

Journal: :International Journal of Learning and Instruction (IJLI) 2022

This study is motivated by the lack of use technology-based media in elementary schools. With aim knowing student learning outcomes after using flipbook characteristics living things and user responses. The research was conducted to describe analysis, design, development, implementation, response, evaluation things. Flipbook a form presentation book virtual form. method used this D&D (desig...

Journal: : 2022

هدف: پژوهش حاضر با هدف شناسایی پیامدهای تحمل ابهام رهبران و طراحی الگوی جامعی از این پیامدها صورت ­گرفته ­است.طراحی/ روش‌شناسی/ رویکرد: رویکرد کیفی روش تحلیل­ مضمون انجام­ شده­ است. جامعه­ آماری عبارتند خبرگان دانشگاهی اجرایی وزارت نفت که تجربه تصمیم‌­گیری مدیریت در شرایط عدم اطمینان را دارند. نمونه نوزده نفر بوده ­است. نمونه‌­گیری پژوهش، هدفمند گلوله‌برفی انجام ­شد. داده‌ها نیز طریق مصاحبه گرد...

1998
Michael Mateas Phoebe Sengers

People are narrative animals. As children, our caretakers immerse us in stories: fairy tales, made-up stories, favorite stories, "Read me a story!" Even when barely verbal, we begin to tell our own proto-stories. "Phoebe! Pizza! Phoebe! Pizza!" was the excited story of a 2-year-old friend Addie when one of us happened to arrive simultaneously with the pizza delivery man. This story means, appro...

2018
Yera Hur A Ra Cho Mihye Kwon

PURPOSE This study aimed to develop a systematic career-coaching program (SCCP) that can be used by medical teaching schools to address a growing need for career-coaching. The program objectives were to help students (1) develop a comprehensive self-understanding of their aptitudes, interests, and personality traits; (2) explore possible career choices and decide on a career path; and (3) devel...

2017
Desiree López Michelle Torres Jammy Vélez Jhensen Grullon Edwin Negrón Cynthia M. Pérez Cristina Palacios

OBJECTIVES This study developed a smartphone nutritional application (app) for making smart and healthy choices when purchasing food in grocery stores and tested its feasibility, usability, satisfaction and acceptability. METHODS "MyNutriCart" was developed following the ADDIE (analysis, design, development, implementation, and evaluation) model. The goals of the app were to improve food sele...

2014
Amitava Datta

In recent years, the teaching and learning of mathematics through computer-based education applications has grown. In the primary classroom, which in Australia covers Years 1 to 6 (children aged 6 to 11), there are many opportunities for computer-based technology to be used to enhance the teaching of curriculum areas such as English and Mathematics (Lim & Oakley, 2013). However, many studies an...

Journal: :Cetta 2021

This study aims to determine the Development of Interactive Learning Media Using Lectora Inspire in Hindu Religious Education Study Program; feasibility this learning media based on assessment material experts, experts and practitioners; knowing student's media. type research development uses ADDIE model. At stage, using which was assessed for by 1 expert, expert practitioner, all them from STA...

2014
Mi-Hye Kim Hae-Kyung Chung

There has recently been Increased interest in the emotional intelligence (EQ) of elementary school students, which is recognized as a more important value than IQ (intelligence quotient) for predict of their success in school or later life. However, there are few sensory education programs, available to improve the EQ of elementary school student's in Korea. This study was conducted to develop ...

2015
Remko Helms Rick Barneveld Fabiano Dalpiaz

The use of game elements in non-game contexts (gamification) -has previously been widely explored in contexts such as healthcare and marketing but less extensively in education and training. In this paper we explore the use of gamification in education and training. Traditional training methods often fail to engage or motivate students, especially Digital Natives raised from a young age with ap...

2016
Nurkhamimi Zainuddin Muhammad Sabri Sahrir

This study attempts to analyze and evaluate theories and design principles for the design and development of multimedia program for teaching and learning Arabic vocabulary among non-native speakers. In this paper, the researchers mentioned about the research tools, sampling technique and steps as well as population which are related to the design and development process of multimedia courseware...

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