نتایج جستجو برای: calling behaviour
تعداد نتایج: 190270 فیلتر نتایج به سال:
Unlike perfect-information games, imperfect-information games cannot be decomposed into subgames that are solved independently. Thus more computationally intensive equilibrium-finding techniques are used, and abstraction— in which a smaller version of the game is generated and solved—is essential. Endgame solving is the process of computing a (presumably) better strategy for just an endgame tha...
It is advisable to refer to the publisher's version if you intend to cite from the work. All outputs in CentAUR are protected by Intellectual Property Rights law, including copyright law. Copyright and IPR is retained by the creators or other copyright holders. Terms and conditions for use of this material are defined in the End User Agreement .
We propose a simple modification to the rule governing how the dice game Left Center Right ends. The new rule extends the game in a natural way, and leads to some intriguing mathematical questions.
Background Rats emit 50-kHz ultrasonic vocalizations (USVs) to communicate positive emotional states, and these USVs are increasingly being investigated in preclinical studies on reward and motivation. Although it is the activation of dopamine receptors that initiates the emission of 50-kHz USVs, non-dopaminergic mechanisms may modulate calling in the 50 kHz frequency band. To further elucidate...
382 ©2014 Society for Biomaterials
نمودار تعداد نتایج جستجو در هر سال
با کلیک روی نمودار نتایج را به سال انتشار فیلتر کنید