نتایج جستجو برای: cave survey
تعداد نتایج: 378636 فیلتر نتایج به سال:
BACKGROUND Closely related lineages of livebearing fishes have independently adapted to two extreme environmental factors: toxic hydrogen sulphide (H(2)S) and perpetual darkness. Previous work has demonstrated in adult specimens that fish from these extreme habitats convergently evolved drastically increased head and offspring size, while cave fish are further characterized by reduced pigmentat...
Procedural content generation is becoming an increasingly popular research area as a means of algorithmically generating scene content for virtual environments. The automated generation of such content avoids the manual labour typically associated with creating scene content, and is extremely useful in application areas such as computer graphics, movie production and video games. While virtual ...
Visually guided action implies the existence of information as well as a control law relating that information to movement. For ball catching, the Chapman Strategy--keeping constant the rate of change of the tangent of the elevation angle (d(tan(alpha))/dt)--leads a catcher to the right location at the right time to intercept a fly ball. Previous studies showed the ability to detect the informa...
BACKGROUND The endemic and threatened troglobites (organisms restricted to caves) Charinus eleonorae (Amblypygi) and Iandumoema uai (Opiliones), both from Olhos d'Água cave, located at Peruaçu Caves National Park (southeast Brazil), have their distribution expanded for a new locality inside of the National Park (Lapa do Cipó cave), extending their distribution at least in 9.5km(2). NEW INFORM...
Virtual prototyping involves a synthesis of engineering methodology and immersive, three-dimensional vi-sualization technology. Ideally, this is a process in which computational models are used in place of physical models in the development of a new product or design concept. If used successfully, virtual prototyping can lead to more rapid product design and development. Software is currently b...
ŽAnimals colonizing lightless subterranean habitats can no longer rely on visual signals to find mating partners. In the present study, we investigated the ability of males to recognize females in two surface and a cave dwelling population of a livebearing fish, Poecilia mexicana. In surface populations males discriminated between sexes with visual plus non-visual cues available and with visual...
In this paper, necessary and sufficient conditions are stated for the Craig-Sakamoto equation det(I − sA − tB) = det(I − sA)det(I − tB) to hold for all scalars s, t ∈ C. Moreover, spectral properties for matrices A and B that satisfy this equation are investigated.
– Determination of the ceiling, floor, and void hominid cave.– Using time-depth adjustments to correct floor position.– Statistical method determine cave real depth.– Creation a 3D representation for cave.
CAVE is a room-sized, immersive virtual reality system developed in early 1990s at Univ. Illinois, Chicago[1]. Wall screens on which stereoscopic images are projected from the rear surround the viewer in the room. The floor is another screen on which stereo images are projected usually from the ceiling. A high-precision head tracking system with the six degrees-of-freedom (DOF) is installed. Th...
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