نتایج جستجو برای: considering computer game as a media art

تعداد نتایج: 14167811  

2011
Luciana Benotti Nicolás Bertoa

The goal of this work is to design and implement an agent which generates hints for a player in a first person shooter game. The agent is a computer-controlled character which collaborates with the player to achieve the goal of the game. Such agent uses state of the art reasoning techniques from the area of artificial intelligence planning in order to come up with the content of the instruction...

Introduction: The present study aimed to investigate the effectiveness of produced educational computer game on the academic engagement of boy students in the first grade of secondry high school in Tehran. Methods: This study is based on the objectives and hypotheses of the type of inter-group experimental design with pre-test and post-test along with the control group and according to the meth...

2015
Adil Paul Eyke Hüllermeier

In this paper, we present a CBR approach for implementing an agent playing the well-known Angry Birds game. We adopt a preference-based procedure for constructing the case base, collecting experience from a random agent that continually explores the problemsolution space and improves the quality of already found solutions. As the retrieve phase involves finding a game scene similar to a given o...

2008
Marc Schröder Patrick Gebhard Marcela Charfuelan Christoph Endres Michael Kipp Sathish Pammi Martin Rumpler Oytun Türk

In this paper we present an interactive poker game in which one human user plays against two animated agents using RFID-tagged poker cards. The game is used as a showcase to illustrate how current AI technologies can be used for providing new features to computer games. A powerful and easy-to-use multimodal dialog authoring tool is used for modeling game content and interaction. The poker chara...

Journal: :Journal of the Royal Society of Medicine 2001

Journal: :Proceedings of Petrozavodsk State University 2021

2009
Ernest Edmonds

The paper provides a personal view of the implications of computational concepts and technologies on art practice. It draws upon 40 years of such practice by the author. As the title implies, the paper concentrates on the themes of structure within the artwork, time-based art, correspondences between different media that the computer enables, and interaction with the audience. The paper draws a...

Journal: :EAI Endorsed Trans. Serious Games 2017
Adilson Vahldick António José Mendes Maria José Marcelino

Teachers have used games as a support tool to engage students in learning tasks. As they often record student’s performance as learning progresses, it is interesting and useful to discuss how that information can be used to assess learning and to improve the learning experience. For instance, teachers can use that information to give personalized attention in classes and the game can use it to ...

2009
Simon Colton Cameron Browne

Evolutionary art has a long and distinguished history, and genetic programming is one of only a handful of AI techniques which is used in graphic design and the visual arts. A recent trend in so-called ‘new media’ art is to design online pieces which are dynamic and have an element of interaction and sometimes simple game-playing aspects. This defines the challenge addressed here: to automatica...

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