نتایج جستجو برای: dynamic ray tracing

تعداد نتایج: 723863  

2015
Matias Koskela Timo Viitanen Pekka Jääskeläinen Jarmo Takala

Bounding volume hierarchies, which are commonly used to speed up ray tracing, are heavily accessed during ray traversal. Reducing the memory footprint for the bounding volume hierarchies leads to a better cache hit ratio and, therefore, faster ray tracing. This paper examines an approach of using 16-bit halfprecision floating-point numbers to store bounding volume hierarchy inner nodes. Compare...

1996
Seth J. Teller Kavita Bala Julie Dorsey

Classical ray-tracing algorithms compute radiance returning to the eye along one or more sample rays through each pixel of an image. The output of a ray-tracing algorithm, although potentially photorealistic, is a two-dimensional quantity { an image array of radiance values { and is not directly useful from any viewpoint other than the one for which it was computed. This paper makes several con...

1994
José Delfosse William Terrence Hewitt Michel Mériaux

We investigate in this paper the problem of discrete ray-tracing. The incorrect intersection phenomena are shown. The need of a specific discretization is discussed according to these problems. We propose a restricted use of a semi-discrete ray-tracer which avoid some problems that arose with discrete ray-tracing.

2012
Thales Luis Sabino Paulo Andrade Esteban Walter Gonzalez Clua Anselmo Antunes Montenegro Paulo A. Pagliosa

Rendering in 3D games typically uses rasterization approaches in order to guarantee interactive frame rates, since ray tracing, a superior method for rendering photorealistic images, has greater computational cost. With the advent of massively parallel processors in the form of GPUs, parallelized ray tracing have been investigated as an alternative to rasterization techniques. While many works ...

1998
Steven Parker Peter Shirley Brian Smits

A simple extension to ray tracing is presented that creates visually plausible “soft” shadows with little extra computation. Although these soft shadows are approximate, they are robust and have penumbra widths that behave in a believable way, including accurate placement of singularities where penumbra width is zero. The method has continuous behavior in space and time, so it is appropriate fo...

1996
Matthew Quail

Throughout the history of computer graphics, a very active area of research has been the attempt to create convincing, life-like images. Ray tracing is a technique for generating photorealistic images, and can easily support a wide range of natural phenomenon. However, producing a ray traced image is very expensive; and producing a ray traced animation is often prohibitively expensive. This the...

2015
François Lehericey Valérie Gouranton Bruno Arnaldi

Ray-tracing algorithms can be used to render a virtual scene and to detect collisions between objects. Numerous ray-tracing algorithms have been proposed which use data structures optimized for specific cases (rigid objects, deformable objects, etc.). Some solutions try to optimize performance by combining several algorithms to use the most efficient algorithm for each ray. This paper presents ...

1996
Seth Teller Kavita Bala Julie Dorsey

Classical ray-tracing algorithms compute radiance returning to the eye along one or more sample rays through each pixel of an image. The output of a ray-tracing algorithm, although potentially photoreal-istic, is a two-dimensional quantity { an image array of radiance values { and is not directly useful from any viewpoint other than the one for which it was computed. This paper makes several co...

Journal: :Journal of cataract and refractive surgery 2012
Carmen Canovas Salome Abenza Encarna Alcon Eloy A Villegas Jose M Marin Pablo Artal

PURPOSE To use ray tracing to determine the influence of corneal aberrations on the prediction of the optimum intraocular lens (IOL) power for implantation in normal eyes and eyes with previous laser in situ keratomileusis (LASIK). SETTING Hospital Universitario Virgen de la Arrixaca, Murcia, Spain. DESIGN Case series. METHODS The optimum IOL power was calculated by ray tracing using a pa...

Journal: :Geophysical Journal International 1996

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