نتایج جستجو برای: game design
تعداد نتایج: 1050832 فیلتر نتایج به سال:
In this paper we present GINA, a game design workshop at the Industrial Design Faculty of the Politecnico di Milano, performed during the last two academic years with the students of the first year of the master course (Laurea Magistrale). GINA stands for Gioco (game) – Interazione (interaction) Narrazione (storytelling) – Animazione (animation). In these workshops Game Design is not seen as a ...
The Critical Incident Techniques (CIT) is widely used to study customer satisfaction and dissatisfaction in the service industry and provides respondents with an open format to describe in their own words incidents that create lasting impressions. The purpose of this research is to develop a methodology for computer game design with the goal of creating games that increase the consumer’s satisf...
We report on a new game design where the goal is to make the stereoscopic depth cue sufficiently critical to success that game play should become impossible without using a stereoscopic 3D (S3D) display and, at the same time, we investigate whether S3D game play is affected by screen size. Before we detail our new game design we review previously unreported results from our stereoscopic game re...
Learning games are promising to realize highly motivated learning. We categorize the methods to design computer-based learning game in the following three: (1) Combination Method, (2) Fusion Method, and (3) Simple Simulation Method. Fusion Method is a method to design the learning game that the learning skills of this game are regarded as learning activity. We have developed a learning game wit...
This workshop focuses on defining the mechanisms required for pervasive gameplay and interaction to inform, educate, and reflect with game supported learning. The objective is for participants to share, discuss and learn about existing relevant mechanisms for pervasive learning in a socially-nurtured Serious Game (SG) context. Research in SG, as a whole, faces two main challenges: understanding...
Many recent studies have shown that educational games are effective tools for learning [1]. Despite the recent popularity of game-based learning and some first general guidelines for the creation of such educational games [2], there is a lack of useful practical guidelines for specific game types that address all relevant aspects of design, implementation and testing. This might be explained wi...
In this article results from mathematics are used to create a formalism for games. Games are considered as systems and the design of games as the creation of models for games. By abstract control systems, a formalism for describing models of games is introduced. Methods to create new models from given ones are described. To handle complexity problems in game design, simulations of models by oth...
People enjoy encounters with generative software, but rarely are they encouraged to interact with, understand or engage with it. In this paper we define the term PCG-based game, and explain how this concept follows on from the idea of an AI-based game. We look at existing examples of games which foreground their AI, put forward a methodology for designing PCG-based games, describe some example ...
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