نتایج جستجو برای: interactive whiteboard

تعداد نتایج: 92412  

2015
Ian Gibson Richard England R England I Gibson

This paper discusses research into online, multi-user, interactive virtual worlds for use in education. A 3D virtual gallery with a shared whiteboard has been developed using several multimedia software packages. The results show that it is possible to create effective, intuitive virtual environments in which users may interact, communicate and collaborate with projects. Technical, social and p...

Journal: :International Journal of Academic Research in Business and Social Sciences 2020

Journal: :IJVPLE 2011
Jane Louise Hunter

Connected learning using video conferencing, the interactive whiteboard and Web 2.0 tools is possible in the new “interactive classroom” more than 2,240 New South Wales public schools will receive over the next four years. In Australia the New South Wales Department of Education and Training (NSWDET) is delivering $AUS 158 million of infrastructure and services to schools and technical and furt...

1999
Christian Heide Damm Klaus Marius Hansen Michael Thomsen

We have built and evaluated a prototype of a tool called Knight. The tool uses an electronic whiteboard a large, touch sensitive computer screen (currently a SMART Board http://www.smarttech.com). The large drawing space resembles a traditional whiteboard: Pens are used as input devices and several persons can work around it. Thus, it naturally supports collaborative work. Furthermore, the Knig...

2011
Franck Gechter Stéphane Galland

An Interactive Whiteboard (IWB) is a device that is a giant tactile and projection screen. It can be considered as one of the main elements for pedagogical innovation with information technology. IWB allows to transform the classical classroom environment into a working and learning interactive environment. This pedagogical tool is particularly pertinent in higher school especially in scientifi...

2000
Christian Heide Damm Klaus Marius Hansen Michael Thomsen

Modeling is important in object-oriented software development. Although a number of Computer Aided Software Engineering (CASE) tools are available, and even though some are technically advanced, few developers use them. This paper describes our attempt to examine the requirements needed to provide tool support for the development process, and describes and evaluates a tool, Knight, which has be...

2011
Sylvain Malacria Thomas Pietrzak Aurélien Tabard Eric Lecolinet

We present U-Note, an augmented teaching and learning system leveraging the advantages of paper while letting teachers and pupils benefit from the richness that digital media can bring to a lecture. U-Note provides automatic linking between the notes of the pupils’ notebooks and various events that occurred during the class (such as opening digital documents, changing slides, writing text on an...

2008
Patrick Gebhard Marc Schröder Marcela Charfuelan Christoph Endres Michael Kipp Sathish Pammi Martin Rumpler Oytun Türk

In this paper we present two virtual characters in an interactive poker game using RFID-tagged poker cards for the interaction. To support the game creation process, we have combined models, methods, and technology that are currently investigated in the ECA research field in a unique way. A powerful and easy-to-use multimodal dialog authoring tool is used for the modeling of game content and in...

2000
Nelson Baloian Heinz Ulrich Hoppe José A. Pino

In this paper an integrated system to support an educational process called COSOFT (Computer Support for Face-to-face Teaching) is presented. It is intended for use by authors, teachers and students, who can use it to enhance the traditional ways of working inside and outside the classroom. The scenario for the system is the Computer-integrated Classroom (CiC), which is a traditional classroom ...

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