نتایج جستجو برای: m game

تعداد نتایج: 638616  

Journal: :asian journal of sports medicine 0
alexandre moreira department of sport, school of physical education and sport, department of sport, university of sao paulo, sao paulo, brazil; av. prof. mello moraes, 65, cidade universitaria, sao paulo, brazil, zip code 05508-030. tel: +55-1130918789, fax: +55-1138135091 marcelo saldanha aoki school of arts, sciences and humanities, university of sao paulo, sao paulo, brazil chris carling institute of coaching and performance, university of central lancashire, preston, uk. rafael alan rodrigues lopes department of sport, school of physical education and sport, department of sport, university of sao paulo, sao paulo, brazil; president laudo natel athlete development center, sao paulo futebol clube, brazil. ademir felipe schultz de arruda department of sport, school of physical education and sport, department of sport, university of sao paulo, sao paulo, brazil marcelo lima school of arts, sciences and humanities, university of sao paulo, sao paulo, brazil

objectives the aim of this study was to examine temporal changes in technical and physical performances during a small-sided game (ssg) in elite soccer players. methods sixty elite youth players (age 14.8 ± 0.2 yr; stature 177 ± 5 cm; body mass 66.2 ± 4.7 kg) completed a 5 v 5 ssg using two repetitions of 8 minutes interspersed by 3 minutes of passive recovery. to evaluate temporal changes in p...

Journal: :IJEEI 2011
Kian Lam Tan Chen Kim Lim Abdullah Zawawi Talib

Computer games with fully intensive graphics are very common in desktop computers or game console, but the development of mobile games with intensive graphics are fairly new. With the advancement in mobile phone technology, it is possible to create a mobile game incorporates integrate the virtual reality techniques. In this paper, the authors present a virtual heritage application called M-Heri...

2009
MINORU SAKAGUCHI

NUMBER 4 A target hides himself in one of the boxes 1,2, ... , m with probability distribution X=<Xl, ... , Xm) and can move to any of other boxes after each unsuccessful search by a searcher. The searcher is not informed of x and continues search until the target is found. He is informed of Ci'S, i.e., examination costs of each box, and ai's, i= 1, ... , m, where ai is the probability of overl...

Introduction: Computer games have attracted remarkable attentions in general publics with different cultures and their effects are subject of research by cognitive neuroscientists. In the present study, possible effects of the game Fifa 2015 on cognitive performance, hormonal levels, and electroencephalographic (EEG) signals were evaluated in young male volunteers. Methods: Thirty two subj...

2011
F. Camilli F. J. Silva

In this article we consider a model first order mean field game problem, introduced by J.M. Lasry and P.L. Lions in [17]. Its solution (v,m) can be obtained as the limit of the solutions of the second order mean field game problems, when the noise parameter tends to zero (see [17]). We propose a semi-discrete in time approximation of the system and, under natural assumptions, we prove that it i...

Journal: :Concurrency and Computation: Practice and Experience 2008
Daniel Grosu Anthony T. Chronopoulos Ming-Ying Leung

A serious difficulty in concurrent programming of a distributed system is how to deal with scheduling and load balancing of such a system which may consist of heterogeneous computers. In this paper, we formulate the static load-balancing problem in single class job distributed systems as a cooperative game among computers. The computers comprising the distributed system are modeled as M/M/1 que...

1990
MORTON I. KAMIEN SHMUEL ZAMIR

We consider a situation in which an agent M (the “maven”) possesses information relevant to the players of an n-person game in which he is not a participant. We define the “inducible set” as the set of ah outcomes which can be made unique Nash equilibria of a game resulting from the maven’s transmission of information. This inducible set is a formal expression of M’s ability to manipulate the g...

Journal: :CoRR 2006
L. N. Vaserstein

qi = 1, pA ≥ v ≥ Aq. The number v is known as the value of game. The pair (p, q) is known as an equilibrium for the matrix game. As usual, x ≥ 0 means that every entry of the vector x is ≥ 0. We write y ≤ t for a vector y and a number t if every entry of y is ≤ t. We go even further in abusing notation, denoting by y− t the vector obtaining from y by subtracting t from every entry. Similarly we...

2010
SAÚL A. BLANCO AVIEZRI S. FRAENKEL Göran Andersson

The game of Domineering is a combinatorial game that has been solved for several boards, including the standard 8 × 8 board. We create new partizan – and some impartial – combinatorial games by using trominos instead of and along with dominoes. We analyze these Tromping games for some small boards providing a dictionary of values. Further, we prove properties that permit expressing some connect...

Journal: :Perceptual and motor skills 2012
Luís Vaz Nuno Leite P V João Bruno Gonçalves Jaime Sampaio

The purpose of this study was to compare physical exertion and game performance indicators of experienced and novice Rugby Union players when playing small-sided games. Forty male players (M age = 21.6 yr., SD = 3.6; M Height = 177.7cm, SD = 7.4; M body mass 81.2 kg, SD = 10.2) participated in eight 6 vs 6 small-sided games over a 4-wk. period, with 12 min. continuous duration in a 60 x 40 m pl...

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