نتایج جستجو برای: mean texture depth

تعداد نتایج: 773386  

Journal: :Journal of the Korean Society of Road Engineers 2012

عباس پلنگی, جمال, آخوند علی, علی محمد ,

For an appropriate drip irrigation system design, a prediction of soil wetting pattern is needed for a given soil texture. The wetting pattern geometry is a key factor for emitter distance determination as well as crop type. The geometry of the wetting bulb is dependent on the parameters such as soil hydraulic properties, emitter discharge and the irrigation time. This study has been conducted ...

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه سیستان و بلوچستان - دانشکده مهندسی عمران 1391

in this study, scour of mashkid bridge pier located in mashkid river of saravan county has been studied and to measure the scour rate, the numerical model hec-ras 4.0 has been used. upon selection of mashkid river as the case study and whereas the studied zone is important with respect to the climatic conditions and showery monsoon raining and flowing the great and destructive floodwaters, ther...

1986
David Heeger

This paper presents a model of motion perception that utilizes the output of motion-sensitive spatiotemporal filters. The power spectrum of a moving texture occupies a tilted plane in the spatiotemporal-frequency domain. The model uses 3-D (space-time) Gabor filters to sample this power spectrum. By combining the outputs of several such filters, the model estimates the velocity of the moving te...

Journal: :CoRR 2013
Pengfei Wan Gene Cheung Philip A. Chou Dinei A. F. Florêncio Cha Zhang Oscar C. Au

In texture-plus-depth representation of a 3D scene, depth maps from different camera viewpoints are typically lossily compressed via the classical transform coding / coefficient quantization paradigm. In this paper we propose to reduce distortion of the decoded depth maps due to quantization. The key observation is that depth maps from different viewpoints constitute multiple descriptions (MD) ...

Journal: :Vision Research 2007
Stephen Grossberg Levin Kuhlmann Ennio Mingolla

A neural model is presented of how cortical areas V1, V2, and V4 interact to convert a textured 2D image into a representation of curved 3D shape. Two basic problems are solved to achieve this: (1) Patterns of spatially discrete 2D texture elements are transformed into a spatially smooth surface representation of 3D shape. (2) Changes in the statistical properties of texture elements across spa...

2012
Sebastian Schwarz

With the recent comeback of three-dimensional (3D) movies to the cinemas, there have been increasing efforts to spread the commercial success of 3D to new markets. The possibility of a 3D experience at home, such as three-dimensional television (3DTV), has generated a great deal of interest within the research and standardization community. A central issue for 3DTV is the creation and represent...

Journal: :J. Inform. and Commun. Convergence Engineering 2011
Hyun-Jun Choi

197 Abstract— In this paper, we propose a multi-view stereoscopic image synthesis algorithm for 3DTV system using depth information with an RGB texture from a depth camera. The proposed algorithm synthesizes multi-view images which a virtual convergence camera model could generate. Experimental results showed that the performance of the proposed algorithm is better than those of conventional me...

Journal: :Microscopy research and technique 2009
Mannan Saeed Muhammad Tae-Sun Choi

In nature, objects have partially weak texture and their shape reconstruction using focus based passive methods like shape from focus (SFF), is difficult. This article presents a new SFF algorithm which can compute precise depth of dense as well as weak textured objects. Segmentation is applied to discard wrong depth estimate and then later interpolating them from accurate depth values of their...

2017
Liquan Shen Ping An Zhi Liu

The 3D High Efficiency Video Coding (3D-HEVC) standard aims to code 3D videos that usually contain multi-view texture videos and its corresponding depth information. It inherits the same quadtree prediction structure of HEVC to code both texture videos and depth maps. Each coding unit (CU) allows recursively splitting into four equal sub-CUs. At each CU depth level, it enables 10 types of inter...

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