نتایج جستجو برای: narrative elements

تعداد نتایج: 312396  

2013
Mariët Theune Thijs Alofs Jeroen Linssen Ivo Swartjes

In the emergent narrative approach to Interactive Storytelling, narratives arise from the interactions between playeror computer-controlled characters in a simulated story world. This approach offers much freedom to the players, but this freedom may come at the cost of narrative structure. In this paper we study stories created by children using a storytelling system based on the emergent narra...

2009
Richard Noss Celia Hoyles Jean-Luc Gurtner Ross Adamson Sarah Lowe

This paper reports how 6-8 year-old children build, play and share video-games in an animated programming environment. Children program their games using rules as creative tools in the construction process. While working both face-to-face and remotely on their games, we describe how they can collaboratively come to explain phenomena arising from programmed or ̳system‘ rules. Focusing on one illu...

2001
James Q. Yin Mor Peleg Aziz A. Boxwala Robert A. Greenes

Background: The Guideline Elements Markup (GEM) model [1] was developed at Yale as a way of tagging elements of narrative guidelines, to enable them to be more precisely accessed and retrieved. Many of these elements relate to the nature of the process used to develop the guideline, kinds of evidence, and explanations and references for recommendations. The GuideLine Interchange Format (GLIF) [...

1980
Wendy G. Lehnert

In order to summarize a story it is necessary to access a high level analysis that highlights the story's central concepts. A technique of memory representation based on affect units appears to provide the necessary foundation for such an analysis. Affect units are conceptual structures that overlap with each other when a narrative is cohesive. When overlapping intersections are interpreted as ...

2009
Neil Madden

We describe witness-narrator agents, a framework for collaborative narrative generation in persistent virtual environments such as massively multiplayer online role playing games (MMORPGs). Witness-narrator agents allow reports of events in the environment to be published to external audiences so that they can keep up with events within the game world (e.g., via a weblog or SMS messages), or fe...

2011
Johannes Breuer Ruth Festl Thorsten Quandt

From their early beginnings until today computer and video games have always been substantial parts of the so-called military-entertainment complex. Especially the genre of first-person shooters (FPS) has been closely associated with the military due to its typical contents and gameplay mechanisms. This paper presents a content analysis of narrative elements in military-themed FPS games from 19...

2000
Larry L. Constantine Lucy A. D. Lockwood

Although widely employed in both object-oriented software engineering and user interface design, use cases are not well-defined. Relatively little attention has been paid to the various styles for writing the narratives that define use cases and their consequences for user interface design and software usability. Common narrative styles are presented with examples and discussions of their relat...

2013
S. Sremac

The article examines how recovering drug addicts employ testimonies of conversion and addiction to develop and sustain personal identity and create meaning from varied experiences in life. Drawing on 31 autobiographies of recovering drug addicts we analyze conversion and addiction testimonies in two European contexts (Serbia and the Netherlands, including a sample of immigrants). The analysis s...

2005
Ulrike Spierling

In this contribution, “Interactive Digital Storytelling” is viewed as a hybrid form of game design and cinematic storytelling for the understanding and creation of future learning and entertainment applications. The result of several practical experiments in the design of interactive agents for storytelling, a formal design model is presented that provides a conceptual bridge between both tradi...

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