نتایج جستجو برای: serious games

تعداد نتایج: 170387  

Journal: :The International Journal of Management Education 2021

Training is a key resource for fostering knowledge as competitive asset. As in other fields, learning, innovation emerges with disruptive methods such gamification. Serious games are proven efficient training method based on the incorporation of traditional elements games, entertainment, into learning. But any innovation, people must be willing to use new method. The even serious game will not ...

Journal: :Applied sciences 2021

Within the context of telerehabilitation, serious games have a significant role, but creating software for is resource demanding. We present Proteo, modular and open-source framework developing from scratch. also two game implementation examples with analysis end user therapist/researcher satisfaction. By involving group 11 specialized therapists 9 users we analyzed Proteo’s found that both gro...

2012
Tim Marsh Brigid M. Costello

This paper discusses the conceptual, practical and ethical considerations towards the development of a framework of experience to inform design and assessment of serious games. Towards this, we review the literature on experience in interaction design, HCI, and games, and identify that the dominant focus for design has been, and still remains, on positive and fun experience. In contrast, anythi...

Journal: :Adv. Human-Computer Interaction 2013
Francesco Bellotti Bill Kapralos Kiju Lee Pablo Moreno-Ger Riccardo Berta

There is a consensus that serious games have a significant potential as a new means to support and enhance the quality of education. However, their effectiveness in terms of learning outcomes is still understudied mainly due to the complexity involved in assessing intangible measures. A systematic approach based on established principles and guidelines – is necessary to enhance the design of se...

2017
Iza Marfisi-Schottman Pierre-Yves Gicquel Sébastien George

The early stages of Mobile Serious Game (MSG) design are very complex. That is why many MSG research projects start with a brainstorming session, involving pedagogical and game experts. However, brainstorming with large groups of participants, who come from very different backgrounds, can prove to be long and inefficient. In addition, classic brainstorming techniques are not well adapted to the...

2015
Katharina Emmerich Mareike Bockholt

Serious games are developed with the goal of having a certain impact on players which goes beyond mere entertainment. This purposedriven design is immanent to serious games and can be stated as the key characteristic that distinguishes serious games from other digital games. Hence, verifying that a serious game has the intended effect on the players needs to be an essential part in the developm...

Journal: :Social sciences & humanities open 2021

This paper reviews the use of games in geographical teaching, including prior to emergence computer-based (digital) games. The growing popularity ‘serious games’ and ‘edutainment’ is addressed, focusing on their perceived advantages classroom-based teaching. blurring between digital for educational purposes primarily entertainment discussed, reflecting SimCity potential these learning about urb...

Journal: :International Journal of u- and e- Service, Science and Technology 2017

Journal: :Issues in Ethnology and Anthropology 2016

Journal: :International Journal of Emerging Technologies in Learning (iJET) 2017

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