نتایج جستجو برای: splat particle

تعداد نتایج: 174754  

2006
Gaël Guennebaud Loïc Barthe Mathias Paulin

In this paper we present multiple simple and efficient improvements for splatting based rendering systems. In a first step we derive a perspectively correct splat rasterization algorithm suitable for both efficient implementation on current GPU and the design of fast dedicated rasterization units taking advantages of incremental calculations. Next, we propose a new efficient and high-quality ap...

2009
Hyeon-Joong Kim Bernd Bickel Markus Gross Soo-Mi Choi

Point-based graphics has gained much attention as an alternative to polygon-based approaches because of its simplicity and flexibility. However, current point-based techniques do not provide a sufficient rendering quality for translucent materials such as human skin. In this paper, we propose a point-based framework with subsurface scattering of light, which is important to create the soft and ...

Journal: :Journal of Intelligent and Robotic Systems 2012
Esten Ingar Grøtli Tor Arne Johansen

We will in this paper address the problem of offline path planning for Unmanned Aerial Vehicles (UAVs). Our goal is to find paths that meet mission objectives, are safe with respect to collision and grounding, fuel efficient and satisfy criteria for communication. Due to the many nonconvex constraints of the problem, Mixed Integer Linear Programming (MILP) will be used in finding the path. Appr...

2016
Farman Ali David A. Wharton

Steinernema feltiae is a moderately freezing tolerant nematode, that can withstand intracellular ice formation. We investigated recrystallization inhibition, thermal hysteresis and ice nucleation activities in the infective juveniles of S. feltiae. Both the splat cooling assay and optical recrystallometry indicate the presence of ice active substances that inhibit recrystallization in the nemat...

2016
Zhangwei Chen Nigel Brandon

The objectives of this study were to analyse the effect of inkjet 3-D printing parameters, particularly the splat overlap distance, for the fabrication of defect-free porous Al2O3 ceramic multilayers, and to correlate the resulting porosities with the mechanical properties measured using nanoindentation. An aqua-based alumina ink was used in this study to fabricate the multilayers on dense alum...

Journal: :J. Graphics, GPU, & Game Tools 2003
Daqing Xue Roger Crawfis

Interactive volume rendering for data set sizes larger than one million samples requires either dedicated hardware, such as three-dimensional texture mapping, or a sparse representation and rendering algorithm. Consumer graphics cards have seen a rapid explosion of performance and capabilities over the past few years. This paper presents a splatting algorithm for direct volume rendering that ut...

Journal: :Comput. Graph. Forum 2014
Jeppe Revall Frisvad Lars Schjøth Kenny Erleben Jon Sporring

We present a photon splatting technique which reduces noise and blur in the rendering of caustics. Blurring of illumination edges is an inherent problem in photon splatting, as each photon is unaware of its neighbors when being splatted. This means that the splat size is usually based on heuristics rather than knowledge of the local flux density. We use photon differentials to determine the siz...

Journal: :Journal of The European Ceramic Society 2022

Gadolinium zirconate (GZ) is an attractive material for thermal barrier coatings (TBCs). However, a single layer GZ coating has poor cycling life compared to Yttria Stabilized Zirconia (YSZ). In this study, Solution Precursor High Velocity Oxy-Fuel (SP-HVOF) spray was used produce double GZ/YSZ TBC and the performance with YSZ TBC. The temperature behaviour of solution precursor studied, splat ...

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