نتایج جستجو برای: virtual reality
تعداد نتایج: 203070 فیلتر نتایج به سال:
The development of virtual reality (VR) technologies offers high expectations for growth in the coming years. massive increase use environments will lead to a consumption resources, making it necessary ensure their sustainability. Taking this scenario into account, paper focuses on analyzing and comparing sustainability two variants VR, immersive (IVR) non-immersive (NIVR). To achieve goal, dif...
Whilst virtual reality (VR) has a long history, recent technological advancements, increased accessibility and affordability have seen its usage become widespread within western consumer society. Despite the relevance of VR to Geography, these more developments escaped scholarly attention. This paper takes critical perspective on development varied applications, how emerging theoretical debates...
One path to training for cross-cultural competency is through immersion in a target culture, but real immersion can be expensive. Virtual immersion may be a viable alternative, but only if the experience is realistic and compelling enough. The characters in the virtual environment must embody the behaviors of the people in that culture in a way that is realistic and believable to facilitate tra...
This paper presents two studies pertaining to the use of virtual characters applied in clinical forensic rehabilitation of sex offenders. The first study is about the validation of the perceived age of virtual characters designed to simulate primary and secondary sexual character of typical adult and child individuals. The second study puts to use these virtual characters in comparing a group o...
Exemplary pedagogy in science education should develop learners' abilities to intuitively understand how the natural world functions before inculcating the formal representations and reasoning skills that scientists use. In other words, fostering in students the capability to qualitatively predict the behavior of the objects in the universe is initially more important than teaching them to mani...
Early work in augmented reality grew out of virtual reality research domains. These initial augmented reality systems applied the same methods and technology to solve what at first appeared to be a similar problem: correctly render a scene of virtual objects as the user changes viewpoint in the world. This is indeed similar for augmented and virtual reality systems. In virtual reality systems o...
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