نتایج جستجو برای: volume rendering

تعداد نتایج: 336417  

2007
Runzhen Huang Hongfeng Yu Kwan-Liu Ma Oliver G. Staadt

In many volume segmentation and visualization tasks, the ability to correctly identify the boundary surface of each volumetric feature of interest in the data is desirable. This surface can be used in subsequent quantitative study of the segmented features. In this paper, we present an automatic approach to generate accurate representations of a feature of interest from volume segmentation. Our...

2000
Stefan Maierhofer

In recent years, it has become inevitable to use volume rendering techniques to create highly realistic, state-of-the-art images of a variety of di erent phenomena. Especially for the rendering of natural phenomena (i.e. clouds or re), and the depiction of medical datasets (i.e. computed tomographies), volume tracing is very well suited. This paper discusses the simulation of light interacting ...

2007
Thomas Hübner Renato Pajarola

In this paper, we introduce a new direct volume rendering (DVR) algorithm for multi-view auto-stereoscopic displays. Common multi-view methods perform multi-pass rendering (one pass for each view) and subsequent image compositing and masking for generating multiple views. The rendering time increases therefore linearly with the number of views, but sufficient frame-rates are achieved by sub-res...

Journal: :J. Graphics, GPU, & Game Tools 2003
Daqing Xue Roger Crawfis

Interactive volume rendering for data set sizes larger than one million samples requires either dedicated hardware, such as three-dimensional texture mapping, or a sparse representation and rendering algorithm. Consumer graphics cards have seen a rapid explosion of performance and capabilities over the past few years. This paper presents a splatting algorithm for direct volume rendering that ut...

2012
Philip Voglreiter Bernhard Kainz

In this paper we propose a particle-based volume rendering approach for unstructured three-dimensional tetrahedral polygon meshes. We stochastically generate millions of particles per second that are projected on the screen in real-time. In contrast to previous rendering techniques of tetrahedral volume meshes, our method does not need a prior depth sorting of geometry. Instead, the rendered im...

2009
Felix Manke Burkhard Wünsche

Direct volume rendering (DVR) is a flexible technique for visualizing and exploring scientific and biomedical volumetric data sets. Transfer functions associate field values with colors and opacities, however, for complex data are often not sufficient for encoding all relevant information. We introduce a novel visualization technique termed texture-enhanced DVR to visualize supplementary data s...

2001
Chuan-Kai Yang Tzi-cker Chiueh

Most existing volume rendering algorithms assume that data sets are memory-resident and thus ignore the performance overhead of disk I/O. While this assumption may be true for high-performance graphics machines, it does not hold for most desktop personal workstations. To minimize the end-to-end volume rendering time, this work re-examines implementation strategies of the ray casting algorithm, ...

2007
Yun-Mo Koo Yeong Gil Shin

This paper presents an efficient volume rendering technique for generating stereoscopic images. This algorithm is much faster than separately rendering the two images using a standard volume rendering. Unlike reprojection methods, however, our algorithm produces two-eye images, both of which exactly preserve the image quality of a standard volume rendering. As traversing the volumetric data in ...

2008
Marc Ruiz Imma Boada Ivan Viola Stefan Bruckner Miquel Feixas Mateu Sbert

Obscurances, from which ambient occlusion is a particular case, is a technology that produces natural-looking lighting effects in a faster way than global illumination. Its application in volume visualization is of special interest since it permits us to generate a high quality rendering at a low cost. In this paper, we propose an obscurancebased framework that allows us to obtain realistic and...

1999
Craig M. Wittenbrink

Shirley and Tuchman’s projected tetrahedra approach is a fast algorithm for unstructured volume visualization, because it generates triangles that may be rendered by hardware acceleration. In this paper, I explore optimizations using OpenGL triangle fans, customized quicksort, memory organization for cache efficiency, display lists, and tetrahedral culling. The optimizations improve the perform...

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