نتایج جستجو برای: artistic game with pronouns

تعداد نتایج: 9238660  

2001
Derek Cornish Andrea Rowan David P. Luebke

We present a novel framework for non-photorealistic rendering (NPR) based on view-dependent geometric simplification techniques. Following a common thread in NPR research, we represent the model as a system of particles, which will be rendered as strokes in the final image and which may optionally overlay a polygonal surface. Our primary contribution is the use of a hierarchical view-dependent ...

2013
Youssef A. Haddad

Lebanese Arabic allows the use of optional 1st and 2nd person dative pronouns. These are pronouns embedded in sentences without being linked to any participant roles. Their task is to express a positive or negative attitude toward the events depicted in utterances. In this paper, I present examples of such pronouns as used in gossip constructions. I show that these pronouns allow the speaker to...

2015
Chen Chen Vincent Ng

We propose an unsupervised probabilistic model for zero pronoun resolution. To our knowledge, this is the first such model that (1) is trained on zero pronouns in an unsupervised manner; (2) jointly identifies and resolves anaphoric zero pronouns; and (3) exploits discourse information provided by a salience model. Experiments demonstrate that our unsupervised model significantly outperforms it...

1988
Kei Yoshimoto

Japanese dialogue containing zero pronouns is analyzed for the purpose of automatic Japanese-Engl ish conversation translation. Topic-driven Discourse Structure is formalized which ident i f ies ma in ly non -human zero pronouns as a by-product. Other zero pronouns are handled us ing cogni t ive and soc io l ingu i s t i c i n fo rma t ion in honorific, deictic, speech-act and mental predicates...

2013
Johan Bos

What would be a good method to provide a large collection of semantically annotated texts with formal, deep semantics rather than shallow? In this talk I will argue that (i) a bootstrapping approach comprising state-of-the-art NLP tools for semantic parsing, in combination with (ii) a wiki-like interface for collaborative annotation of experts, and (iii) a game with a purpose for crowdsourcing,...

2009
Nancy Hedberg

Centering Theory is applied to a narrated film retelling in Kaqchikel Mayan in order to better understand discourse constraints on the form of referring expression. It is shown that Backwards Looking Centers are very often encoded by zero pronouns, and that center Shifts more often employ full pronouns and full noun phrases than do center Continues and Retains. Preverbal pronouns and full noun ...

Introduction: Video games are common cultural issues with great influence in all societies. One of the important cognitive effects of video games is on creating stress on video players. The present research objective was to study different types of stress in players based on video game styles.  Methods: A total of 80 players, aged 18 to 30 years, played four types of video games;  Ru...

2002
Richard Larson Marta Lujàn M. Lujàn

2014
Thomas Betts

This research project examines how video games can be programmed to generate the sense of the digital sublime. The digital sublime is a term proposed by this research to describe experiences where the combination of code and art produces games that appear boundless and autonomous. The definition of this term is arrived at by building on various texts and literature such as the work of Kant, Del...

2013
Trung Tran Dang Tuan Nguyen Barbara J. Grosz Aravind K. Joshi

This paper presents a strategy and a computational model for solving inter-sentential anaphoric pronouns in Vietnamese paragraphs composing simple sentences. The strategy is proposed based on grammatical features of nouns and the focus phenomenon when using pronouns in Vietnamese. In this research, we consider only nouns and pronouns which are human objects in the paragraph, and each anaphoric ...

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