نتایج جستجو برای: computer animation

تعداد نتایج: 587602  

1993
Michael S Blum Robert Mecklenburg

We introduce an integrated animation and storyboarding system that simpli es the creation and re nement of computer generated animations The framework models both the process and product of an animated sequence making animation more accessible for communication and as an art form The system adopts a novel approach to animation by integrating storyboards and the traditional lm hierarchy in a com...

1999
François Faure Chris Faisstnauer Gerd Hesina Amaury Aubel Marc Escher Frédéric Labrosse Jean-Christophe Nebel Jean-Dominique Gascuel

The continuously increasing complexity of computer animations makes it necessary to rely on the knowledge of various experts to cover the different areas of computer graphics and animation. This fact, which can be noted in many areas of scientific working, leads to increasing effort being put into research concerning cooperative working over the internet. However, it still requires substantiale...

Journal: :International journal of membrane science and technology 2023

Sustainability with the materials used for purposes of art are a par- adox which artists face; does message brought forward by outweigh waste it produces? Central to this research is production stop motion puppet “fleshing” also known as exterior and create it. It nature animation craft physical char- acters, props, environments in order animate. Vastly different from its counterpart, CGI (Comp...

2003
Igor S. Pandzic Jörgen Ahlberg Mariusz Wzorek Piotr Rudol Miran Mosmondor

While face animation is still considered one of the toughest tasks in computer animation, its potential application range is rapidly moving from the classical field of film production into games, communications, news delivery and commerce. To support such novel applications, it is important to enable production and delivery of face animation on a wide range of platforms, from high-end animation...

1996
Frank Van Reeth

This paper is about a 2%-D animation system, termed RUFIAS @om Rubbery dnimation System), that is utilized for the creation of computer animation sequences which have the look and feel of traditional hand-drawn animation productions. RUFIAS provides a user interface where various basic methods of animation specijication are provided, of which an approximated dynamic motion Specification techniq...

1998
Conal Elliott

Animation is a temporally continuous phenomenon, but is typically programmed in terms of a discrete sequence of changes. The use of discreteness serves to accommodate the machine that is presenting an animation, rather than the person modeling an animation with the help of a computer. Using a continuous model of time for animation allows for natural speciication, avoiding some artiicial details...

2004
Yongmin Zhong Xiaobu Yuan

This paper presents a new approach to create 3D visualization from discrete simulation results. This approach connects discrete event simulation directly to 3D animation with its novel methods that analyze and convert discrete simulation results into animation events to trigger 3D animation. In addition, it constructs a 3D animation framework for the visualization of discrete simulation results...

2014
Binh H. Le Zhigang Deng

With the development of advanced computer vision and tracking techniques, deformed mesh sequences can be soundly reconstructed by markerless performance capture [De Aguiar et al. 2008b; Vlasic et al. 2008; Vlasic et al. 2009; Stoll et al. 2010], or by motion capture with dense markers [Park and Hodgins 2006; De Aguiar et al. 2007]. With the maturity of these high-quality capture techniques, res...

2007
William Lorensen

The software literature has many papers expounding the benefits of object oriented systems for developing complex software systems. Some feel that object oriented programming will be in the 80's what structured programming was in the 70's. This paper investigates the application of the object oriented philosophy to the design of a 3D computer graphics animation system currently under developmen...

2002
Tomoya Sato Yoshinori Dobashi Tsuyoshi Yamamoto

Many researchers have been studying computer graphics simulations of natural phenomena. One important area in these studies is the animation of water droplets, whose applications include drive simula-tors. Because of the complexity of shape and motion, the animation of water droplets requires long calculation time. This paper proposes a method for real-time animations of water droplets running ...

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