نتایج جستجو برای: considering computer game as a media art

تعداد نتایج: 14167811  

ژورنال: کیمیای هنر 2021

Alchemy is an ancient science that has been associated with various sciences, religions and mysticism. In Islam, many mystical prayers and practices have originated from the transcendental sciences, and mysticism has had a great impact on the spread of alchemy among Muslims. The nature of alchemy is in harmony with Islamic mysticism; because they branch out from sacred sources. If the spiritual...

Journal: :CoRR 2014
Jesús Muñoz Morcillo Florian Faion Antonio Zea Uwe D. Hanebeck Caroline Y. Robertson-von Trotha

In this paper, a new synesthetic documentation method that contributes to media art conservation is presented. This new method is called “e-Installation” in analogy to the idea of the “e-Book” as the electronic version of a real book. An e-Installation is a virtualized media artwork that reproduces all synesthesia, interaction, and meaning levels of the artwork. Advanced 3D modeling and telepre...

2013
Petros Lameras Panagiotis Petridis Ian Dunwell Maurice Hendrix

The paper reports on the ‘Sustainability Game’ evaluation with computer science university students as means of understanding their experiences and conceptualisations of sustainability issues in public spaces. Deployed targeted questionnaires with 33 students in UK, the game’s evaluation demonstrated that a conceptual change may be implemented in relation to how sustainability has been experien...

Journal: :فلسفه و کلام اسلامی 0
رضا اکبری استاد گروه فلسفه وکلام؛ دانشکدۀ الهیات، معارف اسلامی، و ارشاد؛ دانشگاه امام صادق(ع)

because of using principles such as principality, unity, gradation of existence and concomitance between existence and unity, along with an exhaustive understanding of ibn sina's philosophical principle about our knowledge of unity and multiplicity, mulla sadra believed new philosophical-aesthetical principles such as principality, unity and gradation of beauty, though he didn't use t...

Journal: :Public health nutrition 2010
Kathleen Custers Jan Van den Bulck

OBJECTIVE To examine whether television viewing, computer game playing or book reading during meals predicts meal skipping with the aim of watching television, playing computer games or reading books (media meal skipping). DESIGN A cross-sectional study was conducted using a standardized self-administered questionnaire. Analyses were controlled for age, gender and BMI. SETTING Data were obt...

Journal: :ANIAV 2021

El artículo presenta trabajos artísticos desarrollados en el Computational Art Research Laboratorio Media Lab / UnB, realizado equipo, bajo mi coordinación. La producción artística y teórica buscaba defender la idea de que arte computacional es una nueva forma apreciado, basado supuesto contiene muchos los componentes filosofía completa arte, se puede resumir cuatro referencias básicas: definic...

2013
Magy Seif El-Nasr Heather Desurvire Katherine Isbister Regina Bernhaupt Lennart Nacke

Game User Research is an emerging field that investigates the interaction between players and games and the surrounding context of play. Game User Researchers have explored different methodologies from e.g. human computer interaction, psychology, interaction design, media studies and the social sciences, extending and modifying existing methodologies to the environments that compose digital gam...

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه تربیت مدرس - دانشکده فنی مهندسی 1389

the poor orientation of the restaurants toward the information technology has yet many unsolved issues in regards to the customers. one of these problems which lead the appeal list of later, and have a negative impact on the prestige of the restaurant is the case when the later does not respond on time to the customers’ needs, and which causes their dissatisfaction. this issue is really sensiti...

2005
Jennifer Jenson Suzanne de Castell

This paper examines gender and computer game playing, in particular questions of identity, access and playful engagement with these technologies. Because computer-based media are not only central tools for learning and work, and because games and simulations are increasingly being recruited as educational and instructional genres, it is likewise exceedingly important, from an educational equity...

2005
Nicolas Nova Fabien Girardin

This contribution presents an ongoing study focused on how location awareness feature modifies collaboration in the context of mobile computing. First it describes the environment we designed and implemented in the form of a mobile game called CatchBob!. This application running on TabletPCs engages groups of three participants in a collaborative treasure hunt over our campus. The game is used ...

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