نتایج جستجو برای: educational games
تعداد نتایج: 214221 فیلتر نتایج به سال:
Information technologies are an integral part of a contemporary society which bases its progress on knowledge being one goal of education. Beside acquiring knowledge, skills and routines, the goal of education is to create a complete individual who can rationally and timely make decisions, purposefully react in new situations and be trained for life-long learning. In order to accomplish all thi...
Education accompanies us throughout our whole life. Many innovations in education have originated from modern technologies. However, the majority of learners – especially children or teenagers – find studying from electronic educational sources and web-based information systems less exciting than playing today’s popular computer games that, conversely, lack signs of education. In this paper, we...
A key factor for the success and efficacy of an educational medium is the extent to which it is capable of addressing the preferences, abilities, strengths, weaknesses, and goals of individual learners. Research in the field of learning and instruction has demonstrated in the past that one on one tutoring is the most effective and powerful way of teaching. Ever since, the research community att...
Games are a type of vehicle with which society is changing at present-day. But how the games themselves will be changed by society, is an interesting question to ask for enhancing and initiating better design of games. As participation in gaming upsurges around the world and across a larger part of the population, it is obvious that games are not only an entertainment medium for children or you...
Curriculum integration is one of the main factors in the teachers’ decision-making process when deciding to use games in formal educational contexts. Based on this observation, we aim to introduce pre-service teachers to Game Based Learning (GBL) and Serious Games (SG) integration in the primary education curriculum. The teaching experience aims to facilitate different approaches to GBL and SG ...
Computer games are tremendously successful and this is why the potential of using this medium for educational purposes is increasingly recognized and researched. However, as new learning technologies need to be appropriate for all students and ensure equal learning opportunities, it is important to take into account evidences on gender differences in the context of computer games. This paper re...
New technologies of information provide facilities for the didactic means of education. This article presents the development of two educational games supported by agents that help students during their interaction with the games. The proposed agent is based on a pedagogical concept that seeks to respect students’ individual development and learning. The educational games are: “Password Game”, ...
If games are to be used to reform educational practice then there needs to be a better understanding of how they motivate learners. Previous research on the classic intrinsic vs. extrinsic model of motivation is reviewed. Achievement Goal theory is suggested as a way to further unpack how games can affect motivations to learn, particularly in the use of badge or achievement systems. The Fosteri...
Educational games may improve learning by taking advantage of the new knowledge and skills of today’s students obtained from extensive use of interactive games. This paper describes how interactive dynamic simulators of advanced technical systems and phenomena can be shaped and adapted as games and competitions supporting technical education and training. Some selected examples at different edu...
The Importance of Future Kindergarten Teachers' Beliefs about the Usefulness of Games Based Learning
This paper examines the importance of future kindergarten teachers’ beliefs about the usefulness of Games Based Learning in Early Childhood Education. Data were collected by using questionnaires which were given to the participants at the end of an introductory level, Information and Communication Technologies course. The sample of this study was 200 students attending a Bachelor in Education d...
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