نتایج جستجو برای: educational resources designers
تعداد نتایج: 436217 فیلتر نتایج به سال:
Many recent studies have shown that educational games are effective tools for learning [1]. Despite the recent popularity of game-based learning and some first general guidelines for the creation of such educational games [2], there is a lack of useful practical guidelines for specific game types that address all relevant aspects of design, implementation and testing. This might be explained wi...
Until recently, courseware development was primarily a process that required sponsor endorsement of a design specification before implementation. (Lee, 2003) Instructional designers design and produce learning media with the assistance of skilled human resources, such as programmers, graphic designers, videographers, etc. (Stein, 2007) The major factor underlying the considerable initial costs ...
This paper argues that an emphasis on training-for-the-job approaches has distracted designers from thinking about the meaning of their profession and the grand purpose of practising instructional design. Drawing from literature in the fields of sociology and educational technology, this paper synthesises discourses on civic professionalism in instructional design and technology, and proposes a...
Open educational resources have been the promise of providing people with high quality learning resources. Initiatives such as MIT OpenCourseWare, MERLOT and others have shown the real possibilities of creating and sharing knowledge through Internet. We indeed live in an age of content abundance, and content can be considered as infrastructure for building adaptive and personalized learning pat...
The enabling power of technology, especially information technology and social software, prompts a radical shift in economic and social interactions in societies around the globe. Existing traditional school based, formalized learning formats are unable to accommodate specific new learning needs. Hence, customized to the respective purposes of personal wellbeing, inclusion or requirements for p...
The pervasiveness of cell phones among young people has made them an ideal platform to cater educational content informally (anywhere, anytime). Although there are a large number of mobile learning tools, educational games provide an adequate compromise between educational content and games that makes the informal educational exploration more enjoyable and engaging. However, most educational ga...
Finding effectively open educational resources and open courseware that are the most relevant and that have the best quality for a specific user’s need, in a particular context, becomes more and more demanding. Hence, even though teachers and learners (enrolled students or self-learners as well) get to a greater extent support in finding the right educational resources, they still cannot rely o...
The SEPIA system allows creating assistance systems that meet technical assistance needs. In this paper, we aim at the exploitation of SEPIA in the educational context by confronting it to pedagogical assistance needs. This exploitation shows the limitations in the SEPIA system: complex description of rules by pedagogical designers, lack of domain knowledge. Therefore, we present our patterns t...
The rising interest in repositories for educational material consolidates efforts of the diversified educational community. Developers, teachers, and designers have recognized the need for collaboration in order to create the best-possible learning objects, and, moreover, to preserve and reuse them. Developing learning objects in the field of Computer Graphics is archetypical in several aspects...
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