نتایج جستجو برای: flow game

تعداد نتایج: 583868  

2007
Amyris Fernandez

Currently there is no accepted model of player experience in games. There are heuristics in the literature that help determine the quality of a video game. Some models try to assess enjoyment through flow, or extend current usability methods. Recent research on user experience describes key elements of a model of user experience with games, but do not take into consideration emotional reactions...

Journal: تعلیم و تربیت 2017
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 The Design and Trial of an Educational Game Based on a Fifth Grade Course Y. MahdaviNasab H. Fardaanesh, Ph.D. E. Talaa’ee, Ph.D. J. Haatami, Ph.D. Games as enjoyable activities are of special interest to children, and their use as instructional tools can lead to better learning. In order to design and develop such a game from a constructivist perspective, one of ...

2012
Roya Ensafi Mike Jacobi Jedidiah R. Crandall

Information flow is still relevant, from browser privacy to side-channel attacks on cryptography. However, many of the seminal ideas come from an era when multi-level secure systems were the main subject of study. Students have a hard time relating the material to today’s familiar commodity systems. We describe our experiences developing and utilizing an online version of the game Werewolves of...

2014
Abdullah Konak David W. Coit Alice E. Smith Ashish Ghosh Satchidananda Dehuri Mochamad Hariadi Mauridhi Hery Bo Zhao

Power flow control and transmission loss minimization model with TCSC for practical power networks " , in proc. Purnomo, " Fuzzy clustering based on multiobjective optimization problem for decision support of non player character in serious game " ,

2005
Özge Karanfil

In this study, a simulation model is built to study the body water regulation and its disorders by focusing on the fundamental feedback mechanisms in the normal and disease physiology. This model is then extended to include related therapeutic interventions of the most common body fluid disorder, namely water intoxication/ hyponatremia, and a game version is produced to test the possible effect...

2010
Christina M. Steiner Michael D. Kickmeier-Rust Elke Mattheiss Dietrich Albert M. D. Kickmeier-Rust

Computer games are extremely successful and popular – and the potential of using this medium for educational purposes is increasingly recognised and researched. To keep the engaging character of a computer game, an educational game needs to appropriately contextualise learning activities in the game and its narrative in order to retain flow and engagement of the gaming experience. The realisati...

Journal: :Robotics 2017
Mohammadreza Asghari Oskoei

This paper proposes an adaptive Kalman filter (AKF) to improve the performance of a vision-based human machine interface (HMI) applied to a video game. The HMI identifies head gestures and decodes them into corresponding commands. Face detection and feature tracking algorithms are used to detect optical flow produced by head gestures. Such approaches often fail due to changes in head posture, o...

2017
Hiroyuki IIDA Takeo NAKAGAWA

We propose a procedure to form information models based on equations of fluid mechanics. A novel game information dynamic model constructed using the procedure is proposed. This model is derived from a series of approximate solutions for flow past a flat plate at zero incidence. The five Base Ball games in the World Series 2010 are analyzed and the information dynamics is discussed in the light...

Journal: :journal of language and translation 0
mohsen jannejad shahid chamran university of ahvaz, khuzestan, iran amir mashhadi shahid chamran university of ahvaz, khuzestan, iran saeed khazaie shahid chamran university of ahvaz, khuzestan, iran

game-based practicing of materials can be seen as a method of capturing an essence of real- life expe-rience which is commonly missing in the conventional face-to-face classrooms. to serve the l2 learn-ers' immediate communicative needs in wider classroom and societal contexts, this study sought to place l2 english learners within an interactional social framework through reinforcing their...

Journal: :IJGCMS 2014
Björn Strååt Fredrik Rutz Magnus Johansson

Usability evaluation tools in the form of heuristic lists can be very helpful in software development. In the field of video game design, researchers are continuously developing new heuristic tools aimed specifically at video game productions. However, through previous studies, the authors have found that even though these tools are frequent and common, design issues regularly appear in video g...

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