نتایج جستجو برای: great game

تعداد نتایج: 326652  

2013
Dimitri Slappendel Fanny Lie Martijn de Vos Alex Kopla Rafael Bidarra

Train stations, shopping malls and airports: all public places where we spend a lot of time, waiting for the train, for our friends and for the gate to open. While waiting, we get bored and we would like to entertain ourselves in order to kill time. The first thing that comes to our minds is playing a game or socializing using our smartphone. People around you are doing the exact same thing. Wo...

2015
Yanhai Zhang Yaoiwu Wang

With the establishment of the system of public rental housing supply, the vulnerable group would get great benefit in the promotion of social welfare, however, due to the existence of price gap and the imperfection of the public rental housing system, the game relationship formed between the management authority and the security object. Based on the definition to the security object in the publ...

Journal: :EAI Endorsed Trans. Serious Games 2014
Maria José Sousa E. Costa

This research intended to identify leadership skills in Game Based Learning (GBL) context that were developed in the project GREAT implementation. This project was developed within an international partnership including Portugal, Austria, Italy, Romania and Turkey and the main product was a GBL course. The course and the learning process was supported on the SimCity Social game. The trainees ha...

2014
Christian Reuter Viktor Wendel Stefan Göbel Ralf Steinmetz

Collaborative (or cooperative) games became very popular over the recent years. Aside from being received well by players, great collaborative games also offer the potential to train their players’ ability to work in teams. However, some other games include additional players without adapting their design appropriately, which may lead to games where the players hardly interact with each other a...

2011
Michael Thielscher

Introduced in 2005 as a new AI Challenge and Competition, general game playing has quickly evolved into an established research area. More recently it is also gaining popularity as a useful addition to AI curricula at universities around the world. The first part of this paper will survey the research landscape of general game playing, which covers a broad range of classic AI topics, including ...

2013
Fernando J. Rodríguez Natalie D. Kerby Kristy Elizabeth Boyer

Game-based learning environments hold great promise for supporting computer science learning. The ENGAGE project is building a game-based learning environment for middle school computational thinking and computer science principles, situated within mathematics and science curricula. This paper reports on a pilot study of the ENGAGE curriculum and gameplay elements, in which pairs of middle scho...

2014
Miguel A. Garcia-Ruiz Pedro C. Santana Raul Aquino-Santos

Olfactory displays (digital interfaces that generate and diffuse smells to a user with a purpose) have been proposed and researched to support the user experience (UX) of video game players. These emerging human-computer interfaces have great potential for stimulating players' mood, helping immerse them in video game scenarios, and supporting other human senses used for playing games, among oth...

2007
John A. List

The dictator game represents a workhorse within experimental economics, frequently used to test theory and to provide insights into the prevalence of social preferences. This study explores more closely the dictator game and the literature’s preferred interpretation of its meaning by collecting data from nearly 200 dictators across treatments that varied the action set and the origin of endowme...

2010
HADI SUTOPO

This research is intended to develop a model of multimedia application, particularly a puzzle game for Interactive Multimedia Course. This model should encourage students to integrate all information resources to develop a multimedia application particularly puzzle game. The puzzle game application generates input and processed data as a server-side with Adobe Flash. Flash is a powerful and dyn...

Journal: :Adv. Human-Computer Interaction 2012
Thomas D. Parsons Albert A. Rizzo Christopher G. Courtney Michael E. Dawson

There are many virtual environments found in the serious game community that simulate real world scenarios. There is a broad range of fidelity and experimental controls among these serious games. An important component to most evaluations is the extent to which level of fidelity impacts the persons immersed in the serious game. While a great deal of virtual environment and serious game research...

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