نتایج جستجو برای: in cinema
تعداد نتایج: 16980242 فیلتر نتایج به سال:
This study examines the characteristics of the Japanese imagination of outer space inconjunction with its representations in television and cinema during the late 1960s.Cinema and television have offered the Japanese many films and television programs inthe form of dramas, news programs, documentaries, and variety shows on the topics ofspace, the space race, space flight, and as...
In this paper we describe a proposal for researching the annotation behavior of experts in the audiovisual domain, more specifically in relation to cinema. It gives particular focus to tagging behavior, but explores also other film annotation practices used by scholars in their own research, as well as standards and behavior adopted by indexing experts. The main research problem that this thesi...
Your use of the JSTOR archive indicates your acceptance of JSTOR's Terms and Conditions of Use, available at http://www.jstor.org/page/info/about/policies/terms.jsp. JSTOR's Terms and Conditions of Use provides, in part, that unless you have obtained prior permission, you may not download an entire issue of a journal or multiple copies of articles, and you may use content in the JSTOR archive o...
Three-dimensional (3D) video is gaining a strong momentum both in the cinema and broadcasting industries as it is seen as a technology that will extensively enhance the user’s visual experience. One of the major concerns for the wide adoption of such technology is the ability to provide sufficient visual quality, especially if 3D video is to be transmitted over a limited bandwidth for home view...
The paper addresses limitations of strictly interactive theories of videogame genre, proposes a supplementary, historicist inter-media alternative, and interprets the videogame Ka as a ludic worked based in the shomin-geki tradition of Japanese cinema.
As far as the latest technological improvements are concerned, digital systems more become popular than the past. Despite this growing demand to the digital systems, content copy and attack against the digital cinema contents becomes a serious problem. To solve the above security problem, we propose “traceable watermarking using Hash functions for digital cinema system. Digital Cinema is a grea...
In this paper we present the XIMPEL interactive video platform. XIMPEL has been developed for the Clima Futura climate game, in which we use interactive video as a basis for scenario-driven games, with additional mini-games for elaborating on specific topics or tasks that arise during game play. XIMPEL has also been deployed in education, for creating short viral videos which allow for further ...
This paper analyses the contribution that cultural activities make to social integration and satisfaction with life for older adults, using a nationally representative Dutch sample. Older people participate less frequently in social gatherings and have fewer close contacts than the adult population in general. They also experience increased feelings of loneliness. In contrast, older Dutch adult...
در سینمای ایران از نظر محتوا،مضمون وفن بویژه پس از انقلاب پیشرفت اساسی حاصل گردیده است در سالهای اخیر سینمای ایران جایگاه والا و تثبیت شده ای در جهان یافته است و طرفداران بسیاری نه تنها در میان خبرگان و نخبگان هنر هفتم بلکه در بین عموم مردم دنیا پیدا کرده است. برخوردای شایسته آحاد جامعه از این محصول فرهنگی نیاز به مظروفی دارد که عینی ترین آن تنوع و تعدد تولیدات سینمایی،تعداد سالنهای سینما،تعداد...
نمودار تعداد نتایج جستجو در هر سال
با کلیک روی نمودار نتایج را به سال انتشار فیلتر کنید