نتایج جستجو برای: kinect
تعداد نتایج: 2418 فیلتر نتایج به سال:
Microscopic pedestrian simulation models can be used to investigate pedestrian movement at the urban block and building model scale. In order to develop, calibrate and validate such microscopic models, highly accurate and detailed data on pedestrian movement and interaction behavior (e.g. collision avoidance) is required. We present a data collection approach for studying pedestrian behavior wh...
Walking ability is frequently assessed with the 10-meter walking test (10MWT), which may be instrumented with multiple Kinect v2 sensors to complement the typical stopwatch-based time to walk 10 meters with quantitative gait information derived from Kinect's 3D body point's time series. The current study aimed to evaluate a multi-Kinect v2 set-up for quantitative gait assessments during the 10M...
BACKGROUND The introduction of low cost optical 3D motion tracking sensors provides new options for effective quantification of motor dysfunction. OBJECTIVE The present study aimed to evaluate the Kinect V2 sensor against a gold standard motion capture system with respect to accuracy of tracked landmark movements and accuracy and repeatability of derived clinical parameters. METHODS Ninetee...
This article describes the design and development of a system for remote indoor 3D monitoring using an undetermined number of Microsoft® Kinect sensors. In the proposed client-server system, the Kinect cameras can be connected to different computers, addressing this way the hardware limitation of one sensor per USB controller. The reason behind this limitation is the high bandwidth needed by th...
This study aimed to explore the effectiveness of a Kinect-based game called Tom Clancy’s Ghost Recon: Future Soldier to investigate possible contributions of game-based learning in a virtual language classroom at a state university in Ankara, Turkey. A quasi-experimental design where the treatment group (N= 26) was subjected to kinect-based learning environments, and the control group (N = 26) ...
In this paper we address the problem of modelling and analyzing human motion by focusing on 3D body skeletons. Particularly, our intent is to represent skeletal motion in a geometric and e cient way, leading to an accurate action-recognition system. Here an action is represented by a dynamical system whose observability matrix is characterized as an element of a Grassmann manifold. To formulate...
The emergence of gesture-based computing and inexpensive gesture recognition technology such as the Kinect have opened doors for a new generation of educational games. Gesture based-based interfaces make it possible to provide user interfaces that are more nature and closer to the tasks being carried out, and helping students that learn best through movement (compared to audio and vision). For ...
Difficulty learning math is a common and known problem among children throughout the ages. The way of teaching and learning math has remained relatively the same in education. However, with the rise of portable devices; tablets and smart-phones, and motion-sensing controller such as the Microsoft Kinect, Nintendo WiiMote and the Playstation Move, people have shown huge interested and motivation...
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